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Browse 35 Nintendo news articles connected to Game Informer.
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Final Fantasy X: Producer Yoshinori Kitase Says Team Feared It Could Be Their Last Single-Player RPG
Square Enix producer Yoshinori Kitase tells Game Informer the Final Fantasy X team worked under the assumption single-player RPGs might be eclipsed by online games;...
Sonic Mania Sequel: Sonic Team Open to Working with Christian Whitehead's Team Again
Takashi Iizuka confirms Sonic Team remains close with Sonic Mania developers and expresses openness to collaborating again; background on Sonic Mania, Evening Star,...
Capcom Producer Shingo Izumi Says Mega Man X Is 'Something We'd Definitely Love' to Revisit
Capcom producer Shingo Izumi told Game Informer that the studio would be open to revisiting Mega Man X. Read a summary of the interview, background on the series, and...
Mega Man X Comeback: Capcom Producer Shingo Izumi Says Team Would Revisit Series 'If There Is A Chance'
Capcom producer Shingo Izumi told Game Informer the studio would be open to revisiting Mega Man X. Read a breakdown of his comments, franchise context, and where...
Sonic Mania Sequel Possible, Says Sonic Team Head Takashi Iizuka
Sonic Team head Takashi Iizuka confirms a Sonic Mania sequel remains possible but is not in active development. Details from a Game Informer interview and context on...
Sonic Mania 2: Takashi Iizuka Says SEGA Remains Open to Working with Mania Team
Sonic Team head Takashi Iizuka confirms SEGA's good relations with Sonic Mania developers and leaves the door open for Sonic Mania 2; overview of the original game's...
Why Capcom Is Prioritizing Resident Evil Remakes Over Spinoffs
Capcom senior producer Masachika Kawata explains why the studio favors Resident Evil remakes to maintain an annual release cadence and preserve development resources...
Why Capcom Is Prioritizing Resident Evil Remakes: Masachika Kawata Explains the Strategy
Capcom producer Masachika Kawata explains why the company has emphasized Resident Evil remakes over spin-offs, saying remakes let the team deliver regular releases,...
Rhythm Heaven Groove Metacritic Score: Nintendo Switch Release Garners an 82 Metascore
Metacritic has published an 82 Metascore for Rhythm Heaven Groove on Nintendo Switch. Read a summary of critic responses from IGN, Game Informer, Nintendo Life, and more.
Star Fox on Switch 2 Metacritic Score: Remake Earns Generally Favorable 81 Metascore
Ahead of launch, Star Fox on Switch 2 has earned an 81 Metascore on Metacritic from 76 critic reviews. Read our roundup of major outlet reactions and what this means...
Final Fantasy Resonance Nintendo Switch Release: Turn-Based JRPG Returns in HD-2D
Final Fantasy Resonance, a reimagining of Brave Exvius from P-Studio, returns turn-based combat to the franchise with HD-2D visuals. The game launches October 22 on...
Naoki Hamaguchi Next Game: Director Signals Another JRPG After Final Fantasy VII: Revelation
Final Fantasy VII Remake director Naoki Hamaguchi tells Game Informer he expects his next project to be a JRPG after work on Final Fantasy VII: Revelation concludes....
Tomb Raider: Legacy of Atlantis Generative AI Use Raises Questions for Crystal Dynamics
Crystal Dynamics confirms generative AI contributed to Tomb Raider: Legacy of Atlantis. Game Informer interview and store page statements have prompted developer...
Crazy Taxi: World Tour Confirmed for Nintendo Switch 2 — SEGA Clarifies Generative AI Use
SEGA revived the Crazy Taxi franchise with Crazy Taxi: World Tour, confirmed for Nintendo Switch 2 in 2027. SEGA and producer Kenji Kanno explain how generative AI was...
Sega Clarifies Generative AI Use in Crazy Taxi: World Tour Following Steam Disclosure
Sega says generative AI was used as a reference tool for background assets in Crazy Taxi: World Tour, with human review of all final content. Read the developer...
Crazy Taxi: World Tour Generative AI Use Sparks Backlash — Sega Confirms AI Assisted Background Assets
Sega confirms generative AI was used to support background asset creation for Crazy Taxi: World Tour after fans spotted a disclaimer on the game's Steam page. Industry...
Donkey Kong Bananza Surges on Switch 2: Producer Highlights Franchise’s Enduring Potential
Donkey Kong Bananza becomes a breakout hit for Nintendo Switch 2, with producer Kenta Motokura reflecting on its success and the renewed potential of the iconic DK...
Donkey Kong Bananza’s Elephant Bananza: How Nintendo Balanced Fun and Destruction on Nintendo Switch 2
Explore how Nintendo developed the Elephant Bananza feature in Donkey Kong Bananza for the Nintendo Switch 2, ensuring thrilling gameplay while balancing destructive...
Donkey Kong Bananza Developers Discuss Elephant Transformation and Level Design Challenges
Donkey Kong Bananza's development team sheds light on balancing the powerful Elephant transformation and reveals insights on level design techniques during a Game...
Bandai Namco Addresses Possibility of a 'Tales of' Remake Amid Ongoing Nintendo Switch Remasters
Bandai Namco's Yuusuke Tomizawa discusses the potential for a full remake in the Tales of series, outlining the challenges and considerations for future projects as...
Metaphor ReFantazio Director Katsura Hashino Outlines Vision for Evolving the JRPG Formula
Metaphor ReFantazio director Katsura Hashino discusses Atlus' commitment to innovating the JRPG genre and making it more accessible, according to a new interview.
Persona Director Katsura Hashino Reflects on Departure from Franchise, Focuses on Studio Zero and Metaphor: Refantazio
Longtime Persona director Katsura Hashino confirms his step back from the series as Studio Zero's Metaphor: Refantazio finds success. Read on for verified insights and...
Metroid Prime 4: Beyond Earns 'Generally Favorable' Metacritic Reviews Ahead of Nintendo Switch Launch
Metroid Prime 4: Beyond debuts with a solid Metacritic score, drawing critical praise for its exploration and art direction, though some reviewers note it falls short...
Dragon Quest Creator Yuji Horii Discusses Key Differences with Final Fantasy Series
Dragon Quest creator Yuji Horii reflects on the distinct approaches between Dragon Quest and Final Fantasy, sharing insights on player experience and narrative styles...
Dragon Quest 40th Anniversary: Yuji Horii Reflects on the Lasting Appeal and Warmth of the JRPG Series
Dragon Quest celebrates its 40th anniversary with Dragon Quest III Reimagined. Series creator Yuji Horii discusses the themes behind the franchise's enduring...
Dragon Quest Creator Yuji Horii Plans to Work on the Series Until Its 50th Anniversary
Dragon Quest creator Yuji Horii discusses his enduring commitment to the series, aiming to remain involved until its 50th anniversary in 2036, with recent and upcoming...
Dragon Quest VII: Reimagined on Nintendo Switch Promises New Ending and Fresh Experience
Square Enix announces Dragon Quest VII: Reimagined for Nintendo Switch, offering a brand-new conclusion and quality-of-life improvements. Discover all confirmed...
The Story Behind the Sega Master System Name: Insights from Former Nintendo and Sega Executive Bruce Lowry
Explore the real origin of the Sega Master System's name, as recounted by former Nintendo of America and Sega executive Bruce Lowry. Discover verified details about...
Deltarune Developer Toby Fox Expands Team for Nintendo Switch 2 Release Amid Health Challenges
Toby Fox discusses expanding the Deltarune development team for the Nintendo Switch 2 release, highlighting his ongoing involvement and improved health.
Sonic Racing: CrossWorlds Receives Strong Critical Acclaim on PlayStation 5, Awaiting Nintendo Switch Reviews
SEGA's Sonic Racing: CrossWorlds garners impressive critical reception on PlayStation 5, with reviewers praising its tracks, roster, and soundtrack. Learn more about...
Shinobi: Art of Vengeance—SEGA’s Classic Franchise Eyes Revival on Nintendo Switch
SEGA and developer Kagasei Shimomura discuss the highly anticipated Shinobi: Art of Vengeance and the potential future of the Shinobi series, highlighting plans for...
Moon Studios Prioritizes 'No Rest for the Wicked' Development Amid Ori 3 Speculation
Moon Studios confirms its primary focus on 'No Rest for the Wicked,' while acknowledging future ideas for Ori 3. Learn about the developer's current projects and game...
Why Sonic Mania 2 Didn't Happen: Inside Christian Whitehead, Evening Star, and Sonic Team
A detailed look at why Sonic Mania 2 never materialized, featuring comments from Christian Whitehead and Sonic creative lead Takashi Iizuka, and the subsequent paths...
Why Sonic Mania 2 Never Happened: Sega and Headcannon Explain the Shift Beyond Pixel Art
Discover why Sonic Mania 2 was never developed, as Sega and Headcannon clarify their decision to move away from pixel art and focus on broader audiences with new 2D...
Metroid: Samus Returns Marks a New Era for 2D Metroid on Nintendo 3DS
Metroid: Samus Returns launches exclusively for Nintendo 3DS on September 15th. Producer Yoshio Sakamoto reignites his love for classic 2D Metroid, hinting at the...