In a feature for Game Informer, Capcom senior producer Masachika Kawata laid out the studio’s rationale for favoring remakes over new spinoff projects, arguing the approach supports both business aims and development quality.
Kawata told Game Informer that producing a brand-new Resident Evil game every year would be an enormous undertaking.
He explained that remaking older entries enables Capcom to keep a steady flow of Resident Evil releases without overstretching teams: revisiting classic titles both fills the calendar and gives developers opportunities to refine their skills for forthcoming mainline installments.
Kawata also emphasized that remakes are not treated as lower-priority work; rather, they provide the studio with reliable products to offer players while larger projects proceed.
He added that revenue from the remakes has been reinvested into new projects, citing Pragmata as an example of how remake income can support Capcom’s broader portfolio.
On the subject of spinoff titles, Kawata said the studio is deliberately avoiding spreading resources too thin.
He noted that while some fans may want more spinoffs, Capcom’s teams are currently focused on mainline entries and remakes, and that is where their efforts are concentrated.
The company’s recent slate of remakes is well documented: Resident Evil 2 received a high-profile remake in 2019, Resident Evil 3 followed in 2020, and the Resident Evil 4 remake launched in 2023.
Mainline releases such as Resident Evil Village (2021) show Capcom’s parallel investment in new entries alongside its remake strategy.
According to the Game Informer piece, Capcom released Requiem earlier this year to positive reviews, and the studio has announced a 2027 release window for Resident Evil Veronica, a remake of Code Veronica positioned narratively after Resident Evil 2.
For Nintendo-focused audiences, Resident Evil news frequently appears during Nintendo Direct showcases and as listings on the Nintendo eShop or in cloud-capable releases for Nintendo Switch, where fans watch for platform announcements and release details.
As Capcom balances remakes with ambitious new projects, the developer’s approach underscores a deliberate, resource-minded stewardship of one of the industry’s most valuable horror franchises.