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Yoshi and the Mysterious Book: How Development Shifted from Nintendo Switch to Nintendo Switch 2
Inside the development of Yoshi and the Mysterious Book: Nintendo and Good-Feel reveal the project began on the original Nintendo Switch, moved to Nintendo Switch 2...
Professor Layton and the New World of Steam: Level-5 on Story, AI Themes, and Record Number of Puzzles
Level-5 president Akihiro Hino details narrative themes and puzzle design for Professor Layton and the New World of Steam, confirmed for Nintendo Switch and the next...
SEGA President Shuji Utsumi on Sonic: Movie Boosts IP, Company Aims to Improve Game Sales
SEGA president Shuji Utsumi tells Famitsu that Sonic's film success unlocked opportunities for the company, but SEGA fell short on global expansion goals for Sonic...
Koei Tecmo on Pokemon Pokopia Sales: How the Spin-Off Became a Breakout Hit
Koei Tecmo president Hisashi Koinuma reflects on Pokemon Pokopia’s rapid sales and what the project means for Omega Force’s evolution beyond Warriors-style games.
How Super Mario Bros. Wonder's Inchworm Pipe Sound Was Crafted: Inside Nintendo's Audio Design
An inside look at how Nintendo's sound team designed the Inchworm Pipe effect in Super Mario Bros. Wonder for Nintendo Switch, with developer insights on technique and...
Nintendo Topped Famitsu 40th Anniversary Reader Survey — Company Issues Thank-You Message
Nintendo was voted the No.1 game developer in Famitsu's 40th anniversary reader survey; the company issued a translated thank-you message referencing the Famicom and...
Pokemon Champions Match Length Explained: Producer Masaaki Hoshino on 4-Minute Games for Nintendo eShop and Mobile
Producer Masaaki Hoshino details how Pokemon Champions' development team cut match times to an average of four minutes on Nintendo eShop and mobile, and the design...
Why Square Enix Kept Unreal Engine 4 for Final Fantasy VII Rebirth — Naoki Hamaguchi Explains
Naoki Hamaguchi explains why Square Enix continued using Unreal Engine 4 for Final Fantasy VII Remake and Rebirth, prioritizing development speed and an established...
Final Fantasy 7 Revelation Name Explained: Why Square Enix Picked 'Revelation' for the Remake Finale
Square Enix director Naoki Hamaguchi explains how Tetsuya Nomura chose the title Final Fantasy 7 Revelation for the concluding chapter of the Final Fantasy VII Remake...
Bayonetta 3 Multiverse Explained: Hideki Kamiya Clarifies Series Timeline
Hideki Kamiya explains how the multiverse concept has been present across Bayonetta, Bayonetta 2 and Bayonetta 3, and clarifies the series’ ending. Developer and...
Pokemon Pokopia Name Origin Revealed by Game Freak’s Shigeru Ohmori Ahead of Nintendo Switch 2 Launch
Game Freak director Shigeru Ohmori shares insights on the naming of Pokemon Pokopia, the latest Pokémon spinoff game, debuting exclusively for Nintendo Switch 2 in...
Dynasty Warriors: Origins Arrives on Nintendo Switch 2 with Key Enhancements from Koei Tecmo
Koei Tecmo brings Dynasty Warriors: Origins to Nintendo Switch 2, sharing insights on development, fan demand, and technical adjustments to optimize the acclaimed hack...
Metroid Prime 4: Beyond – Why Nintendo Featured Galactic Federation Troopers
Nintendo clarifies its design choices for including Galactic Federation members in Metroid Prime 4: Beyond, revealing thematic goals and the development process behind...
Inside the Boss Design of The Legend of Zelda: Tears of the Kingdom – Insights from Developer Takuma Tokita
Discover how The Legend of Zelda: Tears of the Kingdom’s bosses are crafted, with in-depth insights from designer Takuma Tokita on enemy design, gameplay integration,...
Wild Hearts S Expands Multiplayer on Nintendo Switch 2: Developers Discuss Platform Vision and Sequel Hopes
Wild Hearts S developers address expanded multiplayer on Nintendo Switch 2, decision-making on new features, and the prospect of a sequel. Learn more about their...