The comments came in a recent interview with Japanese publication Famitsu, where Koinuma discussed development goals, media reaction ahead of launch, and how past collaborations helped shape the studio’s approach.
Koinuma told Famitsu that, among Koei Tecmo’s spin-off efforts, Pokemon Pokopia stands out for the strong sense of accomplishment it delivered.
He said the team had aimed to make the project the best-selling spin-off from the outset, but admitted expectations were modest prior to release.
According to Koinuma, positive hands-on coverage from overseas outlets in the days immediately before launch helped accelerate awareness and broaden the title’s reach.
He also positioned Pokemon Pokopia as part of a broader evolution for Omega Force, Koei Tecmo’s internal studio best known for the Warriors series.
Koinuma noted that the company’s earlier collaboration with Square Enix on Dragon Quest Builders 2 served as an important learning experience: that project required trial and error to integrate crafting systems, and those lessons enabled Omega Force to expand its expertise beyond action-heavy Warriors titles into crafting-focused and other spin-off genres.
On sales milestones, legacy Pokémon spin-offs remain a useful benchmark.
Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team are cited as the highest-selling Pokémon spin-offs, with combined sales of 5.85 million copies.
Koei Tecmo has reported that Pokemon Pokopia moved more than four million units in its first five weeks, a figure shared at the start of May, and company commentary suggests the studio is on track to meet—or may have already met—its internal sales targets.
Koinuma’s remarks arrive as Koei Tecmo prepares post-launch support: Pokemon Pokopia is scheduled to receive a new update and the first part of its Expansion Pass DLC in August.
For industry observers and Nintendo platform stakeholders, Pokopia’s performance is already a case study in how targeted collaboration, savvy pre-launch coverage and developer experience can lift a spin-off into mainstream success.
Translation of Koinuma’s interview was provided by Simon Griffin and SatsumaFS on behalf of Nintendo Everything.