Why Dragon Quest 9 Went Nintendo DS: Yuji Horii on Local Wireless, Multiplayer, and Fan Backlash

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Introduction

Dragon Quest 9 (Dragon Quest IX: Sentinels of the Starry Skies) marked a notable hardware shift for the storied JRPG franchise when Square Enix released it as a Nintendo DS exclusive.

The game launched in Japan on July 11, 2009 and arrived in Western territories in 2010.

Series creator Yuji Horii and a development partnership that included Level-5 opted to move away from the home-console trajectory set by Dragon Quest VIII on PlayStation 2 and instead leverage the DS’s local connectivity and portability.

Why the Nintendo DS?

In a recent Famitsu interview translated and published by Nintendo Everything, Horii explained the rationale behind the platform choice in clear terms.

He said the team chose the Nintendo DS to exploit the system’s instant local-network capabilities, which allowed players to connect quickly and play together without complex setup.

Those connectivity features included four-player local multiplayer and the ability to share or download content between systems, which the development team saw as a fresh way to structure cooperative play and episodic adventures.

Rewriting the notable statements

Horii told Famitsu that the DS’s ease of connection was decisive: turning the handheld on made it simple for players to link up, and the team believed that design opened up compelling multiplayer and content-sharing possibilities.

He acknowledged that when Square Enix announced Dragon Quest 9 for the DS, the announcement surprised many fans who had expected a continuation of the fully 3D home-console direction established by Dragon Quest VIII.

Horii said the development team felt “a little disheartened” by the initial criticism but remained committed to the DS-centric design goals.

He has also noted in other coverage that Level-5 CEO Akihiro Hino played a role convincing the team to embrace the handheld approach.

Context and legacy

Dragon Quest IX remains notable in the series’ platform history for bringing traditional Dragon Quest gameplay into a handheld-first model while adding robust local multiplayer and content distribution mechanics.

The title was developed during a period when Square Enix and partner studios experimented with different platforms and online features, and it stands as a distinct entry in the franchise’s evolution.

Source notes

This article references a Famitsu interview republished with translation by Nintendo Everything (translation credits to Simon Griffin and SatsumaFS).

All platform and release details are taken from official release records and widely documented reporting on Dragon Quest IX’s development and launch.

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