Against that backdrop, Nintendo’s approach stands out: the company continues to prioritize cartridge-based releases and retail availability for its first-party and many third-party titles on the Nintendo Switch platform.
Nintendo launched the Switch on March 3, 2017, and since then physical cartridges have remained a key part of the console’s market presence alongside eShop downloads and occasional digital-first strategies.
Manufacturing costs and retail strategy
According to data obtained by FRVR, the average manufacturing cost for a physical PlayStation 5 disc-based game is roughly $6.50 per unit, while a limited production run of a Nintendo Switch cartridge can cost between $12 and $15 per unit; FRVR noted costs for a successor cartridge format are likely slightly higher.
Those figures, if accepted, underscore a clear truth: producing cartridge media is more expensive than disc manufacturing, yet Nintendo has continued to invest in physical runs.
Rewritten industry observations
Industry commentary has framed Nintendo’s actions plainly: despite higher per-unit cartridge costs, Nintendo still produces a larger volume of physical games than many competitors and places meaningful value on boxed releases.
In journalistic terms, analysts say Nintendo’s retail focus is deliberate — the company is choosing to support store shelves and collectors even as parts of the industry shift toward digital-only distribution.
Game-key cards and retail alternatives
Nintendo has also embraced retail-friendly alternatives such as game-key cards.
These are physical cards that contain download codes rather than cartridges, and they provide publishers with a lower-cost manufacturing option while keeping titles visible in brick-and-mortar stores.
Observers note that game-key cards preserve many consumer benefits of physical retail — resale value in some markets, gifting, and discoverability on store shelves — without the full manufacturing expense of a cartridge.
What this means for Nintendo’s strategy
Nintendo’s recent pricing and edition choices reinforce the company’s commitment to physical products: the publisher has offered premium-priced boxed and collector’s editions for flagship first-party games, giving buyers a choice between digital convenience and higher-priced physical ownership.
Based on current practices — continued cartridge production, retail distribution, and the use of game-key cards — there is little evidence that Nintendo is preparing to abandon physical media on the Switch platform in the near term.
For industry watchers and retailers, Nintendo appears to remain one of the staunchest supporters of physical games as the wider market increasingly embraces digital distribution.