Take-Two Interactive CEO Strauss Zelnick told Game File in a recent interview that the company’s primary console platforms remain the PlayStation 5 and Xbox Series X|S, while also confirming that Take-Two has provided support for Nintendo’s next hardware iteration referenced during the conversation as "Switch 2." The comments clarify the publisher’s platform priorities as it continues to manage major franchises such as Grand Theft Auto and its other AAA properties distributed through Rockstar Games and 2K.
Platform focus and Switch 2 support
Zelnick made clear that Take-Two aims to “be wherever the consumer is,” but that the firm’s AAA development slate is primarily targeted at Sony and Microsoft consoles.
In journalistic terms: Zelnick said Take-Two has backed Nintendo’s next system, but the company’s major, high-budget releases will continue to be concentrated on PlayStation 5 and Xbox Series X|S.
He indicated the company’s actions and choices make that platform strategy evident.
What this means for Nintendo and the broader console market
Those remarks are notable because they acknowledge support for Nintendo’s upcoming hardware while signalling that Take-Two — a parent company to Rockstar Games and 2K and responsible for globally recognized franchises like Grand Theft Auto — does not view Nintendo’s next system as the primary venue for its AAA output.
The statement provides a clearer snapshot of how a major publisher is aligning development resources across this console generation.
Borderlands 4 status
On the franchise front, Zelnick addressed Borderlands 4, noting the company is focused on resolving outstanding issues before committing to broader platform rollouts.
Put simply: Take-Two wants to ensure Borderlands 4 meets consumer expectations and that known challenges are fully addressed before the game is brought to additional systems.
Borderlands historically has been developed by Gearbox Software and published by 2K, both part of Take-Two’s wider publishing ecosystem.
Why this matters for developers and consumers
For developers, Zelnick’s comments underline the commercial calculus publishers make when allocating development resources across hardware with differing install bases and technical targets.
For consumers, the statement offers transparency about where Take-Two is prioritizing its high-profile, AAA investments this console generation.
Taken together, Zelnick’s interview with Game File offers a concise account of Take-Two’s current platform strategy and a cautious, consumer-focused update on Borderlands 4 without announcing new release windows or platform launch plans.
Platform focus and Switch 2 support
Zelnick made clear that Take-Two aims to “be wherever the consumer is,” but that the firm’s AAA development slate is primarily targeted at Sony and Microsoft consoles.
In journalistic terms: Zelnick said Take-Two has backed Nintendo’s next system, but the company’s major, high-budget releases will continue to be concentrated on PlayStation 5 and Xbox Series X|S.
He indicated the company’s actions and choices make that platform strategy evident.
What this means for Nintendo and the broader console market
Those remarks are notable because they acknowledge support for Nintendo’s upcoming hardware while signalling that Take-Two — a parent company to Rockstar Games and 2K and responsible for globally recognized franchises like Grand Theft Auto — does not view Nintendo’s next system as the primary venue for its AAA output.
The statement provides a clearer snapshot of how a major publisher is aligning development resources across this console generation.
Borderlands 4 status
On the franchise front, Zelnick addressed Borderlands 4, noting the company is focused on resolving outstanding issues before committing to broader platform rollouts.
Put simply: Take-Two wants to ensure Borderlands 4 meets consumer expectations and that known challenges are fully addressed before the game is brought to additional systems.
Borderlands historically has been developed by Gearbox Software and published by 2K, both part of Take-Two’s wider publishing ecosystem.
Why this matters for developers and consumers
For developers, Zelnick’s comments underline the commercial calculus publishers make when allocating development resources across hardware with differing install bases and technical targets.
For consumers, the statement offers transparency about where Take-Two is prioritizing its high-profile, AAA investments this console generation.
Taken together, Zelnick’s interview with Game File offers a concise account of Take-Two’s current platform strategy and a cautious, consumer-focused update on Borderlands 4 without announcing new release windows or platform launch plans.