The remarks add a developer perspective to conversations that have followed the Wii U since its reveal.
Background: 5th Cell and the Scribblenauts legacy
5th Cell is best known for the Scribblenauts series, which began on Nintendo DS in 2009, and for earlier projects such as Drawn to Life.
Nintendo released the Wii U in November 2012 as its next-generation home console, positioning it between handheld and traditional console experiences with a tablet-like GamePad.
The Wii U launch and its development kit demonstrations were closely followed by third-party studios and publishers.
Slaczka's comments on Wii U hardware
In comments relayed by the studio, Slaczka expressed frustration with online speculation and debate, saying that discussions about whether the Wii U is weaker or stronger than the Xbox 360 and PlayStation 3 were misleading.
He stated plainly that, from 5th Cell's perspective, the Wii U is more powerful than both the Xbox 360 and the PlayStation 3.
That assessment reflects the studio's hands-on time with Nintendo's hardware prior to launch.
Early access and development history
Slaczka also noted that Nintendo demonstrated the Wii U hardware to 5th Cell at the studio, enabling the team to evaluate the system early.
He indicated that the title the studio discussed had originally been planned for Wii hardware but was transitioned to Wii U during development, and that the project had been in development for roughly two years.
These development details were presented as the studio's own account of its experience moving a project onto Nintendo's newer platform.
What this means for developers and Nintendo's ecosystem
Developer testimonies such as Slaczka's are part of a broader record of studios that received early access to Wii U kits and that adjusted projects to take advantage of the new hardware.
For Nintendo and third-party developers, those early demonstrations and platform shifts helped shape launch lineups and developer tools, and played a role in discussions around performance, feature parity, and optimization leading up to and following the Wii U's 2012 release.
This commentary from 5th Cell’s CEO offers a direct developer perspective on the Wii U's capabilities compared with prior-generation consoles and underlines how early hardware access can influence a studio's platform decisions.