Published on: February 23, 2025
SEGA’s highly anticipated Sonic Racing: CrossWorlds made its debut in the form of a closed network test on PlayStation 5 this past weekend.
While there has been no Nintendo Switch-specific feedback yet, Sonic fans eager for its eventual eShop release on Nintendo’s platform can glean valuable first impressions from the PlayStation trial.
Developed by Sonic Team, this new kart racing title aims to build on the franchise’s arcade racing legacy while offering next-generation polish and broad appeal.
Reactions from early testers suggest that Sonic Racing: CrossWorlds sets a solid foundation for the series.
Video coverage from the Good Vibes Gaming YouTube channel highlighted the high quality of the core racing mechanics, vibrant track designs, and engaging drift system.
However, testers also pointed out areas in need of refinement, including the prevalence and impact of in-race items, which currently play a disruptive role throughout every race.
Reviewers noted that the beta test status was evident in some gameplay elements.
The channel summarized their impressions, explaining that fans of Sonic & All-Stars Racing Transformed should be cautiously optimistic, as CrossWorlds already feels like a notable improvement over Team Sonic Racing.
On social media, player impressions echoed the themes of energetic gameplay and chaotic race dynamics.
One user described their time with the beta as “way too chaotic,” citing narrow courses and an abundance of power-up items that shifted focus away from racing skills.
Another tester mentioned enjoying the game’s fun factor and deep garage customization, saying the car upgrade system was both accessible and immersive.
Over at the enthusiast forum ResetEra, participants added to the feedback pool with extended hands-on reports.
One player appreciated the innovative crossworld mechanic and noted that vehicle handling took some acclimatization, suggesting a universal handling tweak could help balance the gameplay.
Another tester remarked on the title’s frantic pacing, comparing it to Mario Kart in terms of visual and auditory intensity, and expressed interest in seeing the offline career mode evolve closer to launch.
Reddit discussions surfaced both praise and suggestions for improvement.
Testers applauded the game’s graphics—which benefit from a switch to the Unreal Engine—and customization suite.
They also pointed out balance concerns, particularly the frequency of item use and the resulting on-track chaos, with some players finding the action overwhelming.
Better item moderation and a fine-tuning of audio could enhance the racing experience for a wider audience.
According to Game8’s preliminary review of the closed network test, there is considerable potential for the full release.
The beta currently allows play as nine characters, though SEGA’s official channels have confirmed an expansive launch-day roster of 23 racers, with more to follow.
The game is set to feature Grand Prix, Race Park, and Time Attack modes, alongside extensive vehicle and driver customization options—elements that promise to elevate Sonic Racing: CrossWorlds within the crowded kart racing market.
As SEGA polishes Sonic Racing: CrossWorlds ahead of its multi-platform launch—including an eagerly awaited Nintendo Switch version—both critics and fans appear excited for its future.
If developer Sonic Team can strike a balance between thrilling, chaotic fun and finely tuned competitive play, Sonic Racing: CrossWorlds could emerge as a standout racer in the modern era.
Nintendo PlayStation PlayStation 5 Switch Sonic Racing: CrossWorlds Sonic Nintendo Switch