Resident Evil Veronica Remake: Hirabayashi Confirms Third-Person Direction and Lore Approach

Capcom has confirmed early development details for the Resident Evil Veronica remake, with commentary from Hirabayashi that clarifies the team’s design intent and platform-related decisions.

The remake is being handled by the same development group behind the Resident Evil 2 and Resident Evil 4 remakes, and Capcom has emphasized a careful approach to picking which original elements to preserve and which areas to expand.

Hirabayashi said the remake is still in very early stages, limiting the amount of concrete information the team can share.

Journalistically restated, he indicated the development team will likely add new material to the original Code: Veronica’s lore in a manner consistent with how the studio treated narrative additions in the Resident Evil 2 and Resident Evil 4 remakes.

He also confirmed that the upcoming project will be strictly third-person and will not include a first-person option.

On character design and combat, Hirabayashi stated Claire’s moveset will reflect her position in the timeline: Code: Veronica takes place three months after the events of Resident Evil 2 and Resident Evil 3, and the team intends to portray Claire as more capable than she was earlier, but not hardened into a combat specialist.

In journalistic terms, Hirabayashi said the team will tune Claire’s combat to match her post-RE2/3 status—competent and tested, yet not a fully jaded fighter.

He also said the remakes provide opportunities to revisit and further flesh out supporting characters; whether specific characters from the original, such as Steve, will return has not been confirmed.

Responding to a question about the remake’s title, Hirabayashi firmly rejected the notion that the “V” in Resident Evil Veronica denotes the number five, explaining that the single-word title was chosen for its focus and significance.

Hirabayashi was also asked about re-releasing the original GameCube Code: Veronica on Nintendo Switch Online.

He answered directly that there are currently no plans to add the original to NSO.

Separately, Capcom showcased a live gameplay demo for Onimusha: Way of the Sword.

The demo highlighted crisp visuals, Musashi’s Oni Gauntlet mechanic—which absorbs red and blue spirit orbs to fuel abilities—and stamina-based enemy systems that enable targeted follow-up attacks after draining enemy stamina.

Capcom has set Onimusha: Way of the Sword for release on September 25, 2026.

These confirmed remarks from Hirabayashi and the Onimusha demo provide a clearer picture of Capcom’s current priorities: a careful, preservation-minded remake approach for Resident Evil Veronica and continued investment in action-horror titles leading into 2026.