Final Fantasy VII Rebirth Switch 2 Performance and Design: Square Enix’s Middle Chapter Assessed

Final Fantasy VII Rebirth arrives as the middle installment in Square Enix’s Remake Trilogy, following Final Fantasy VII Remake and Intergrade.

Released as the trilogy’s second major chapter, Rebirth continues the developer’s effort to expand the original 1997 RPG into a multi-game narrative.

The game’s core design decisions—an expanded open world, deeper character beats, and an evolved action-combat system—are central to critical discussion, as is the reported performance of a Nintendo Switch 2 build tested by reviewers.

A defining moment in the original Final Fantasy VII was the first time the party left Midgar and saw how small the city was compared with the wider world.

A reviewer reiterated that feeling, saying the Remake era attempts to replicate that awe but faces different challenges: Rebirth’s Midgar and the broader environments are far more detailed and alive, and the reviewer argued the team met the scale challenge by delivering a very large open world with many side activities and tower-like objectives.

In their words, that design choice felt familiar—broad but uneven in quality.

Narratively, Rebirth is squarely a middle chapter.

The reviewer emphasized that this entry is best played after Remake, noting the game summarizes previous events but leans on players’ prior knowledge.

Rebirth contains few standalone blockbuster plot beats; instead it deepens character relationships and gives extended time to interact with this version of the cast.

The review credits Rebirth’s strongest work to character development while observing the game ends with many story threads unresolved, leaving resolution to the trilogy’s final installment.

On gameplay, the combat builds on systems introduced in Remake and Intergrade.

The review highlights new parry-style counters that accelerate the Limit Break meter for players with good timing, while optional high-difficulty encounters demand mastery of strategy over button-mashing.

Exploration is expanded via open environments and chocobo travel, but the reviewer raised concerns about the volume of mini-games—some enjoyable, others mandatory and disruptive.

The Switch 2 version tested reportedly shows clear graphical compromises: increased blur, visible pop-in, occasional long load screens, and some real-time scenes lacking detail compared with higher-end builds.

The reviewer praised the audio mix and soundtrack—an expected strength for any Final Fantasy entry.

Overall the review awarded Rebirth a 7/10 and described it as an ambitious, occasionally messy middle chapter: big in scope, strong in character work, uneven in open-world execution, and technically compromised on the tested Switch 2 build.

Version Tested: Nintendo Switch 2 Review Copy Provided by Square Enix