Banjo-Tooie News
Browse 12 Nintendo news articles connected to Banjo-Tooie.
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Latest Banjo-Tooie Articles
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Banjo-Kazooie Beta Tracks Unlocked in HyperMegaTech Super Pocket Rare Edition
Rare's handheld HyperMegaTech Super Pocket Rare Edition unlocks over 20 previously unused Banjo-Kazooie beta tracks, preserved with the original Nintendo 64 soundfont...
Banjo-Kazooie Secret Music Player Reveals 20+ Unused Tracks on HyperMegaTech Super Pocket Rare Edition
A hidden music player on the HyperMegaTech Super Pocket Rare Edition surfaces more than 20 unused Banjo-Kazooie and Banjo-Tooie tracks. Composer Grant Kirkhope responds.
Banjo-Kazooie secret music player discovered on HyperMegaTech Super Pocket handheld
A hidden music player with more than 20 unused tracks and a 100% cheat menu — what the HyperMegaTech Super Pocket Rare Edition reveals about Banjo-Kazooie's...
Banjo-Tooie Developer Gregg Mayles Unearths Rare Nintendo Approval From Shigeru Miyamoto
Gregg Mayles, legendary Rare designer, shares a special Banjo-Tooie approval from Nintendo's Shigeru Miyamoto as the beloved N64 classic marks its 25th anniversary.
Gregg Mayles Reflects on Banjo-Tooie’s Legacy as Rare Veteran Departs Studio
Longtime Rare developer Gregg Mayles marks Banjo-Tooie’s 25th anniversary by sharing archival material, following his departure after 36 years with the studio.
Gregg Mayles Reveals Banjo-Tooie Nintendo Fax Was a Playful Prank
Rare veteran Gregg Mayles clarifies the origins of a famous Nintendo fax regarding Banjo-Tooie, sharing insights as he departs Rare after 36 years.
How GoldenEye 007 Influenced Banjo-Tooie’s First-Person Gameplay, Reveals Former Rare Developer
Discover how GoldenEye 007 shaped Banjo-Tooie’s design as Rare developer Chris Sutherland explains the N64 classic’s impact on the beloved platformer, as featured in...
Banjo-Tooie’s Development: Rare’s Classic Drew Direct Inspiration from GoldenEye 007
Discover how Banjo-Tooie’s first-person elements and multiplayer mode were directly influenced by GoldenEye 007, as explained by former Rare developer Chris Sutherland.