The studio told Japanese magazine Nintendo Dream that development began with the original Nintendo Switch in mind before the team shifted parts of the project to Nintendo’s next-generation platform.
The title released in May and has been discussed as an early example of a game started for the first Switch and refined for Switch 2.
Development shift: why Switch 2 mattered
Good-Feel said the added processing headroom of the Nintendo Switch 2 allowed the team to realize elements that would have been difficult on the older hardware.
Producer Hisashi Nogami explained that certain enemies designed to appear in growing numbers — exemplified by creatures like the Scatterpuffs — raised performance concerns on the original Switch.
On Switch 2, the team was able to scale those populations repeatedly without the same technical limits, enabling larger swarms and more dynamic scenes.
Visuals and design benefits
Director Masahiro Yamamoto noted the hardware jump also made it possible to push the game’s visual direction.
The team used the extra resources to craft an encyclopedia-inspired art style and substantially reduce restrictions on how many individual creatures could appear on screen.
That reduction in constraints made it easier to match the final game to the team’s original concept.
Nogami added that the studio invested heavily in graphical polish, and he credited the Switch 2 for helping convey the intended encyclopedia world.
Good-Feel’s approach and context
Good-Feel’s comments underline a broader trend in which some early Switch 2 releases started life for Nintendo Switch and were later adapted to take advantage of newer hardware capabilities.
The Nintendo Dream interview provides direct developer insight into trade-offs encountered when moving a project between platforms.
For Switch owners and readers watching eShop updates or Nintendo Direct showcases, Yoshi and the Mysterious Book is a concrete example of how next-gen performance can enable both visual upgrades and changes to gameplay object counts without altering core design intent.
For readers tracking Nintendo platform transitions, the Good-Feel interview in Nintendo Dream offers an inside look at how developer workflows can shift when a project migrates from Nintendo Switch to Nintendo Switch 2.