Pyrite64 Empowers Developers to Create New 3D Nintendo 64 Games with Modern Open-Source Tools

A major breakthrough for retro game developers has arrived in the form of Pyrite64, a new open-source engine and editor designed to simplify the creation of original 3D games for the Nintendo 64.

Developed by Max Bebök, also known as HailToDodongo, Pyrite64 offers modern tools that streamline asset management and programming for Nintendo’s iconic 64-bit system—opening the door to a potential wave of fresh, fan-made N64 titles. Historically, N64 homebrew development has presented a steep learning curve due to outdated toolchains and limited documentation.

Pyrite64 addresses this challenge by delivering a feature-rich solution that's still accessible to users with C++ or C programming experience.

While the engine cannot be used to modify existing Nintendo 64 games or export creations to PC, it focuses on original projects, providing a clear development path from concept to playable ROM. Key features of Pyrite64 include seamless import of 3D models from Blender, particularly those built with the fast64 plugin, and advanced object behavior scripting via C++ scripts.

Users can take advantage of an intuitive asset manager and orchestrate game events using a built-in Node-Graph editor.

Notable technical enhancements such as support for large 256x256 textures, HDR and Bloom effects, and a robust runtime engine capable of handling scene management, rendering, collision detection, and audio elevate the capabilities of N64 development to modern standards. Pyrite64 is licensed under the permissive MIT license, giving developers full freedom to monetize their games without legal restrictions.

Crucially, the engine does not rely on Nintendo’s proprietary development kits or libraries.

Instead, it leverages open-source technologies like libdragon and tiny3D, aligning with community-driven development practices.

Bebök also recommends the use of recent emulator builds—specifically Ares version 147 or newer, or gopher64—to ensure accurate emulation and compatibility with Pyrite64 projects. To demonstrate the engine’s potential, Bebök has included a sample project, Cathode Quest 64, within the official GitHub repository.

This example showcases Pyrite64’s toolset in action and serves as a valuable starting point for newcomers interested in exploring or building their own N64 projects. With its robust features and open licensing, Pyrite64 marks a significant leap forward for Nintendo 64 homebrew development.

As more creators adopt this powerful toolset, the Nintendo 64 community can look forward to a new generation of original 3D games designed for both physical hardware and emulation.