Perfect Dark VR Port: Alex Le Tux Plans Public Release Before July 1 — PC and Meta Quest Update

An unofficial standalone VR port of Rare's 2000 N64 shooter Perfect Dark is progressing toward a public preview release, developer Alex Le Tux confirmed in updates tied to recent streams and early project footage.

The fan-made project, reportedly based on the 2022 Perfect Dark decompilation, is being developed for PC and as a standalone app for Meta Quest headsets and remains in an experimental state.

Testing and streamer coverage: Over the weekend, GoldenEye 007 World Champion Graslu00 streamed an alpha preview of the port, sharing extended gameplay highlights on social media.

Graslu00 described the build as the best shooter experience he has had in virtual reality and demonstrated the title running with head-tracking and motion-control aiming.

For that stream he used a Vive Pro headset paired with Valve Index controllers.

Development status and release timing: Alex Le Tux has characterized the project as experimental and not yet ready for general distribution.

According to public remarks from the developer relayed during testing and in accompanying posts, a public version is planned to arrive before July 1.

This timeline was presented as a target for an initial public build rather than a final commercial release.

Technical background and context: The port draws from the 2022 decompilation of Perfect Dark, which has facilitated modern rebuilds of the original N64 codebase.

Early footage shows the player navigating the opening level, DataDyne: Defection, with basic VR locomotion and motion-aiming implemented.

The project aims for higher fidelity to the original game compared with earlier community efforts.

Community precedent: This is not the first fan attempt to bring Perfect Dark into VR — community mods previously adapted maps from the N64 shooter into Pavlov Shack, allowing players to experience levels such as Extraction in VR.

The new standalone port seeks broader compatibility and closer adherence to the original game’s architecture by leveraging the decompilation.

What to watch for: Interested players should follow Alex Le Tux’s project channels and community streams for the official public release notes.

As the build is experimental, the developer’s stated ‘‘before July 1’’ target should be viewed as an announcement window for an initial public alpha rather than a finished retail product.

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