Published on: April 30, 2025
Psychonauts at 20: Tim Schafer Reflects on Influences Behind Double Fine's Classic 3D Platformer
This month marks the 20th anniversary of Psychonauts, the innovative 3D platformer crafted by Double Fine Productions.
To commemorate two decades of influence and creativity, the developer has released a series of retrospectives, blogs, and behind-the-scenes videos that explore the legacy and creative process behind this beloved title, originally launched for Xbox and PlayStation 2.
One of the most insightful features to emerge from Double Fine’s celebration is a recent 12-minute video conversation with Psychonauts writer and director Tim Schafer.
In the video, uploaded to Double Fine's official YouTube channel, Schafer delves deeply into the myriad of inspirations that helped shape the distinct world and mechanics of Psychonauts.
Schafer reveals that before creating the iconic platformer, he drew on a diverse array of sources both within and outside of gaming.
Notably, he credits a scrapped sequence from his previous work on Full Throttle, involving Peyote-induced hallucinations, as a first spark for Psychonauts’ dreamlike levels.
Furthermore, Schafer notes that landmark Nintendo titles such as Super Mario 64 and The Legend of Zelda: Ocarina of Time, as well as Square Enix’s Final Fantasy VII, were instrumental in convincing him to transition away from point-and-click adventures toward immersive 3D worlds.
"Experiencing those games made me realize there was a whole new way to tell stories and build environments," Schafer reflects in the conversation.
However, the video also shines a light on some less expected influences.
Schafer specifically discusses the impact that Sega’s Skies of Arcadia had on Psychonauts’ gameplay mechanics.
He explains, "Skies of Arcadia was the one I played most recently before making Psychonauts.
There are actual mechanics from that game which inspired us, like the concept of digging up hidden items.
That directly led to the inclusion of Psitanium in Psychonauts — our own underground collectible.”
Cinematic influences also played a role, according to Schafer.
He mentions that the 1984 film Dreamscape informed the complex relationship between main character Raz and his father.
Additionally, aspects from The Fly II influenced early drafts of the setting, and a young actor from Jet Li’s 1994 film The New Legend Of Shaolin inspired Schafer’s approach to writing the protagonist Raz.
Since its initial release in 2005, Psychonauts has remained a fan-favorite, celebrated for its humor, imaginative design, and unique storytelling.
The game’s enduring legacy is evident not only in its active player base but also in its successful release across subsequent platforms, including digital storefronts like the Xbox Store and PlayStation Network.
Double Fine’s continued engagement with the community emphasizes the studio’s commitment to innovation and its respect for game development history.
With two decades behind it, Psychonauts stands as a testament to the power of creative inspiration and interdisciplinary storytelling in video games.
As Double Fine Productions and Tim Schafer look back, both new and longtime fans are encouraged to revisit the title and discover the layers of creativity that made Psychonauts a genre-defining classic.