The studio shared the planned functionality on social channels after gathering player feedback from a recent demo on Nintendo Switch 2.
Stellar Blade is scheduled to launch for Nintendo Switch 2 on November 5, 2026.
Developer statement rewritten for clarity
Shift Up told players that when Stellar Blade arrives on Nintendo Switch 2, the final build will allow users to enable or disable frame generation at will.
The studio has been reviewing input from players who tried the demo and determined a toggle would be a welcome option.
Shift Up noted that turning frame generation off may reduce input lag and alleviate graphical artifacts some demo participants reported.
What the toggle means for performance
According to Shift Up’s information, enabling frame generation aims to deliver a 60 frames-per-second target on Nintendo Switch 2.
If players choose to disable frame generation, the game will run at a lower native frame rate, but that configuration could reduce visual artifacts and improve responsiveness for some users.
The studio’s decision to include a toggle responds directly to feedback gathered during the demo period and gives players control over the trade-offs between higher frame pacing and potential graphical or input compromises.
About Stellar Blade
Stellar Blade follows EVE, a member of the 7th Airborne Squad, who descends from an orbital Colony to reclaim a devastated Earth.
Humanity has fled after an onslaught by powerful creatures called the Naytiba, and EVE’s mission to restore life on the planet reveals deeper mysteries.
The game emphasizes fast, combo-based combat, boss encounters, weapon upgrades, and exploration of post-apocalyptic science-fiction environments, alongside a narrative focused on survival and revelation.
Release and context
Stellar Blade’s confirmed release date for Nintendo Switch 2 is November 5, 2026.
Shift Up’s inclusion of a frame-generation toggle underscores a broader trend in contemporary console releases to offer performance-versus-quality settings, particularly on new hardware.
The studio continues to monitor player feedback as it finalizes the launch build.