STDOOM: Developer Jonas 'Indyjo' Eschenburg Brings Doom to the Atari ST

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Published on: April 29, 2025

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STDOOM: Developer Jonas 'Indyjo' Eschenburg Brings Doom to the Atari ST The world of retro gaming has witnessed countless remarkable feats of technical prowess, but few have the immediate recognizability and challenge as porting id Software's legendary first-person shooter, Doom, to a classic platform.

Indie developer Jonas "Indyjo" Eschenburg has taken this challenge head-on, unveiling his ongoing effort to bring Doom to the Atari ST through a project dubbed STDOOM. Doom, first released by ID Software in 1993, is a foundational title in the history of video games, widely credited for popularizing the first-person shooter genre and setting a high bar for technical sophistication.

The Atari ST, on the other hand, was first introduced in 1985, boasting hardware that was innovative for its era but significantly outpaced by what's required to run a game as demanding as Doom.

Eschenburg’s project stretches the hardware to its limits, working with a platform that supports only a 16-color display, in contrast to Doom’s original 256-color palette. In a recent update on social media, Eschenburg cautioned the community, expressing, "don’t expect too much for now." He clarified that, at present, STDOOM is running on an emulated Atari STE with 8MB of RAM that has been heavily accelerated.

As such, it's not yet achievable or playable on standard Atari ST/STE hardware. Despite these ongoing challenges, Eschenburg has made impressive progress in adapting the game's visuals.

To replicate Doom's signature look, he carefully selected 16 colors and employed advanced dithering techniques, giving the illusion of a broader color range and retaining visual fidelity.

Earlier this month, he showcased his initial dithering efforts on Twitter, moving beyond a basic grayscale mode to a richer, more authentic representation of Doom’s environments.

Continued refinements have since improved color separation and reduced visual noise, testament to his dedication to maintaining the game's aesthetic identity within strict technical limitations. Another key achievement reported by Eschenburg is the implementation of keyboard input, an essential milestone as he works toward developing a fully playable version for Atari ST owners.

The keyboard support brings STDOOM one step closer to a tangible, hands-on retro experience for enthusiasts and collectors alike. For those interested in following the project's ongoing developments, Jonas Eschenburg regularly posts updates via his Twitter handle, @indyjonas, and shares code through the project's GitHub page.

The incremental public releases and open documentation make STDOOM a fascinating case study for both retro game developers and historians. As STDOOM continues to evolve, it stands as a testament to the ingenuity of the retro modding scene and highlights the enduring impact of Doom and ID Software’s design legacy on hardware and software innovation across generations.

Atari

Someone Is Working On A 16-Color Port Of Doom For The Atari ST & STE