Sonic Team, the internal Sega studio responsible for the franchise, set out to build a fast-paced mascot and multimedia property that could compete with the broader entertainment brands of the era.
In a recent interview with Crunchyroll, Sonic Team director Takashi Iizuka described that early mindset in plain terms: the team’s passion during the Genesis years was driven by a desire to outdo major entertainment companies like Disney.
Iizuka said the developers hoped to create content that would stand “far above and beyond” what established entertainment giants were producing at the time, and he noted that aspiration continues to inform the franchise’s direction.
Iizuka framed the ambition as a long-term goal rather than a finished achievement, acknowledging Disney’s enduring position in global entertainment while reiterating Sonic Team’s continued drive to reach the highest creative standards.
The Sonic franchise has expanded far beyond 16-bit platformers.
In film, the live-action Sonic the Hedgehog series—comprising Sonic the Hedgehog (2020), Sonic the Hedgehog 2 (2022) and Sonic the Hedgehog 3 (2024)—has been a commercial success, with the trilogy reported to have grossed over $1.2 billion worldwide between 2020 and 2024.
On consoles and digital marketplaces, Sonic titles have appeared across multiple platforms: classic Sonic collections and new entries have been released on PlayStation and Xbox systems, PC, and Nintendo hardware, with modern releases available for Nintendo Switch and via the Nintendo eShop.
Sonic’s cultural rivalry with Nintendo’s Mario franchise is well documented.
Mario creator Shigeru Miyamoto is often likened by fans to “the Walt Disney of the video game world,” and Miyamoto himself said in 2023 he was “very honored to be compared with Disney.” That parallel underscores how teams at Sega and Nintendo have long measured their mascot-driven strategies against broader entertainment benchmarks.
More recently, Sonic Team has continued to ship new games for current platforms: Sonic Frontiers launched in November 2022 across consoles and PC, and Sonic Superstars arrived in 2023 with multi-platform support including Nintendo Switch.
Those releases demonstrate Sonic Team’s ongoing role as the steward of one of gaming’s most recognizable IPs.
Taken together, Iizuka’s comments offer a concise reminder of the franchise’s origin story: Sonic was conceived not just as a gameplay experiment on the Genesis but as an attempt by Sega’s development teams to build a global entertainment brand capable of standing alongside the biggest names in the industry.