Crash Bandicoot Ported to Sega Saturn: Developer Showcases Playable Build

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Published on: August 12, 2024

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Crash Bandicoot, the legendary platformer originally launched as a PlayStation exclusive in 1996, is now running on Sega Saturn hardware thanks to the effort and technical acumen of homebrew developer Frogbull.

As revealed in August 2024, a playable build of Crash Bandicoot for Sega’s 32-bit console has been showcased in a recent demonstration, reigniting excitement among fans of classic gaming and console modding. The achievement was first brought to public attention when the YouTube channel SegaGuys featured gameplay footage, courtesy of direct access to the port provided by Frogbull himself.

While Crash Bandicoot was never officially released outside the Sony PlayStation platform during its original run, this port represents a milestone in the cross-platform preservation and celebration of retro gaming icons. Frogbull is no stranger to ambitious projects on the Saturn.

Their previous work includes notable ports such as Metal Gear Solid and Final Fantasy VII, both adapted for the Sega Saturn to broad acclaim in retro circles.

Describing the process, Frogbull emphasized the significant technical hurdles faced when adapting Crash Bandicoot for the Saturn architecture—a system known for its complexity, especially compared to the PlayStation’s hardware. “Bringing Crash Bandicoot to Sega's 32-bit hardware was a considerable challenge,” the developer stated.

Frogbull leveraged the XL2’s Z-Treme Engine, building upon methods established during the Metal Gear Solid and Final Fantasy VII Saturn projects. A key part of the porting process was asset extraction.

Frogbull credited the use of the CrashEdit tool—a utility forked by community contributor Almamu.

However, Frogbull explained that securing the assets was only the initial step; reconfiguring them to run on the Saturn required overcoming unique obstacles, noting that "Crash Bandicoot’s animations do not rely on skeletal rigs as is common in modern 3D games, which presented an extra challenge." In addition, the developer had to adjust models to suit the Saturn’s preference for quadrilateral polygons over triangles, a quirk that required manual tweaking of UV mapping for visuals. One technical highlight is that the Saturn version runs at a high 352x240 resolution, closely approaching the PlayStation original’s 512x240 display, enhancing visual fidelity.

Frogbull devised several creative techniques to replicate signature visual effects, such as the water cascade in Ripper Roo’s level.

“By employing multiple sprite layers, I was able to achieve an effect very close to what players remember from the PlayStation.

The technique will allow water to dynamically flow toward the screen, and with more sprite work, I’ll animate stage effects like flames as well,” Frogbull detailed. Although the current version is presented as a proof-of-concept, Frogbull noted strong progress on the game’s physics simulation and even hinted at the early stages of a level editor.

The developer expressed excitement about the future and indicated that, with enough community interest, there could be opportunities to develop exclusively designed levels for Saturn owners.

“If people are interested in this project, I’m open to expanding it and introducing original stages tailor-made for the Sega Saturn,” he said. The Crash Bandicoot Saturn port is an important milestone for the homebrew scene and a testament to the ingenuity of independent developers like Frogbull, further bridging the divide between iconic hardware of gaming’s golden era.

Retro enthusiasts can follow Frogbull’s updates and watch gameplay footage via the SegaGuys YouTube channel, offering an unprecedented look at what many thought was impossible on Sega’s classic console.

PlayStation Sega Crash Bandicoot Sega Saturn Frogbull Saturn Homebrew

PS1 Exclusive Crash Bandicoot Gets Ported To Sega Saturn