OpenPete, an unofficial PC port of the original PlayStation platformer Spyro the Dragon, has reached version 0.1.3 and is now available for Windows.
The project is being developed by Amec and tyscorp and aims to let players experience the 1998 classic on modern hardware with enhanced options such as higher framerates, widescreen support, and extended draw distances.
Linux and MacOS builds are planned for a later date.
What OpenPete delivers
According to the project's website, OpenPete enables native execution of the original Spyro the Dragon code on PC and exposes several modern enhancements.
Players can expect improved frame pacing, support for widescreen displays, and the ability to increase draw distance.
The port also allows basic user-driven content replacement: music and textures can be swapped by replacing WAV and PNG files in the game's data.
Development lineage and tooling
The developers state the project was constructed through a combination of decompilation and recompilation efforts.
OpenPete builds on altro50's decompilation work and incorporates tools such as Matthew Stanley's AI-assisted PSXRecomp and SoapyMan's Psycross.
The team credits these underlying projects for providing the technical foundation that made a native Windows build possible.
Community response and developer comments
Speedrunner and community figure lumilaura highlighted the port in June by posting footage demonstrating Spyro 1 running natively on Windows 11, noting that the build reproduced the original game's behavior on modern Windows systems.
Lumilaura initially indicated she believed the project did not rely on AI-assisted methods, then later clarified she was expressing confidence that tyscorp was not using an ad-hoc AI approach; she added that if Claude or similar tools were used for parts of the toolchain, she did not view that as a major concern.
Source availability and legal considerations
OpenPete's source repository is not public at this time.
The project team explains that portions of the source tree currently include copyrighted game data used for internal validation — including memory dumps, reference screenshots, and hardware traces — and that the repository cannot be published until those elements are separated from the codebase.
Next steps
The developers have noted the project's architecture does not hard-code Spyro-specific addresses into the runtime, which they say could make it easier to adapt the engine for additional entries in the series.
For now, v0.1.3 provides Windows users with the first official public build of OpenPete; Linux and MacOS releases are expected in future updates.