The rebuild aims to modernize the original game's engine for PC, bringing widescreen rendering, frame-rate control, draw-distance tuning and other visual improvements to Sir Daniel Fortesque's gothic romp through Gallowmere.
The beta is hosted on the BlackLabelHQ GitHub repository and is described by the community as a work-in-progress recomp that reconstructs the original PS1 binaries to run natively on modern Windows PCs.
Reported technical additions include widescreen support, a draw distance regulator, FPS control, improved terrain rendering and frame interpolation — features that address several long-standing compatibility and presentation issues for PS1-era titles on contemporary hardware.
On the project's development process, BlackLabelHQ has made a point of distancing the recomp from generative-AI assistance.
The team said the project was developed without the use of generative AI tools and described the effort as “proudly made with human hands,” adding that bug reports generated via AI-produced responses will not be actioned by the team.
This statement reflects a deliberate emphasis on manual, hand-coded reconstruction for the release.
MediEvil first arrived on Sony's PlayStation in 1998, published by Sony Computer Entertainment, and follows the misadventures of Sir Daniel Fortesque as he is resurrected to confront the evil sorcerer Zarok.
Despite criticism over some mechanical rough edges at launch, the series built a devoted fanbase thanks to its distinctive visual style and darkly comic tone.
The franchise spawned a direct sequel, MediEvil 2, in 2000, a PSP remake titled MediEvil: Resurrection in 2005, and a PS4 remake released in 2019.
BlackLabelHQ is also reported to be working on a PC recomp of Konami's Castlevania: Symphony of the Night (1997), continuing the group's focus on reconstructing classic PlayStation-era titles for modern PCs.
For developers, preservationists and fans of retro 3D action-adventure games, the MediEvil PC beta represents a notable example of community-led source reconstruction and preservation.
Interested users can review and test the beta via the BlackLabelHQ GitHub page, where the team publishes builds and development notes.