Tetris Creator Alexey Pajitnov Meets Ernő Rubik to Mark Tetris-Themed Rubik’s Cube Release

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Alexey Pajitnov, the creator of Tetris, met Ernő Rubik for the first time in a video released by Bandai-owned Megahouse to mark a new Tetris-themed Rubik’s Cube.

The encounter, filmed at the OXO Video Game Museum in Spain, was shared publicly as part of promotional material for the licensed cube and underscores the enduring cultural link between one of gaming's most influential designers and the world’s best-known mechanical puzzle.

Pajitnov, who developed Tetris in 1984 while working in the Soviet Union, told Megahouse he had been consumed by the Rubik’s Cube for years and had long hoped to meet its creator.

In journalistic terms, Pajitnov said he had been "obsessed" with the Cube for many years and that meeting Ernő Rubik had been a long-standing personal aspiration.

The video was reported by outlets including VGC after Megahouse posted it online.

Ernő Rubik originally invented the object that would become the Rubik’s Cube in 1974, calling it the Magic Cube; it reached international audiences after a global release in 1980.

The puzzle has sold in the hundreds of millions — commonly cited figures place total sales at more than 500 million units worldwide — making it one of the most successful puzzles in history.

At the close of the Megahouse clip, Pajitnov offered a pithy assessment of the Cube’s significance, saying that if he had to select physical artifacts to represent human civilization on an interstellar probe, the Rubik’s Cube would be among his top choices.

In plain terms, Pajitnov described the Cube as one of the most emblematic human-made objects he would choose for such a symbolic task.

The meeting is notable to gaming audiences because Tetris has a deep platform history, from its early commercial success to its role in handheld gaming.

Nintendo famously packaged Tetris with the Game Boy in 1989, helping both the title and the hardware reach a mainstream audience.

Tetris continues to be a significant franchise on modern platforms, including competitive and digital releases for Nintendo Switch such as Tetris 99 and other eShop offerings.

This Megahouse collaboration highlights how physical heritage and video game culture intersect: a mechanical puzzle invented in the 1970s and a digital puzzle created in the 1980s remain culturally and commercially relevant across museum showcases, product tie-ins, and modern gaming platforms.

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