Developed by Capcom, Monster Hunter Wilds is scheduled to launch on 4 December 2026, with its major expansion, Ascendance, confirmed for the Switch 2 platform in 2027.
The studio has published explicit figures for docked and handheld modes, clarifying how the title will run on Nintendo's upcoming system.
According to Capcom's announcement, the game is targeting a 30 frames-per-second frame rate across modes, with two docked settings labelled 'Prioritise Resolution' and 'Prioritise Frame Rate.' Capcom also cautioned that frame rate may drop in high-load situations, indicating players who select the higher-resolution docked mode should expect more fluctuation in performance during intensive encounters.
In straightforward terms, Capcom is promising a steady 30fps target but warns that performance is not absolutely locked and can fall under heavy processing demands.
Capcom provided the precise resolution figures for each mode:
- TV Mode (Prioritise Resolution): 2240 x 1260 at 30fps
- TV Mode (Prioritise Frame Rate): 1920 x 1080 at 30fps
- Handheld Mode: 1536 x 864 at 30fps
The developer also confirmed that ray tracing support will not be available on the Switch 2 platform.
Capcom noted that, among current consoles, ray tracing is only implemented for the PS5 Pro version, meaning the enhanced lighting features present on Sony's upgraded console are not part of the Switch 2 build.
These performance disclosures follow a pattern of platform-specific optimizations Capcom has used on previous Monster Hunter releases, where resolution and frame-rate modes give players choices between visual fidelity and smoother performance.
The Switch 2 figures give publishers, retailers and consumers clear expectations ahead of the 4 December 2026 launch, and they set the baseline for the Ascendance expansion arriving on the platform in 2027.
For Nintendo-focused audiences, these specifics are significant: they outline how an AAA Capcom title will leverage Switch 2 hardware and what trade-offs players can anticipate when choosing docked visual modes.
Details like the exact resolution numbers and the explicit 30fps target are useful reference points for coverage on Nintendo Direct follow-ups, eShop listings and retailer product pages as release approaches.