The discussion appeared in a recent Famitsu interview with series producer Ryozo Tsujimoto, producer Genki Sunano, and executive director Kaname Fujioka, who described the multi-stage process behind the Switch 2 edition.
According to Capcom's account, initial Switch 2 development activity began in June 2025, but full-scale work did not ramp up until later.
Sunano said early efforts started around June 2025, while Tsujimoto explained that “full-scale development began around the end of last year,” and that the overall development period stretched beyond a year.
The studio assembled a dedicated team to port Wilds to Switch 2 once primary development on Wilds settled and staff became available.
Capcom outlined a methodical technical verification process.
Sunano recounted that the first objective was simply getting the game to run on Switch 2; early attempts failed to produce a playable build.
The team conducted repeated tests to identify performance paths, trimming and optimizing systems as necessary.
Tsujimoto noted that many of the optimizations were specific to Switch 2 hardware, but that the experience and lessons learned would still inform future work on other platforms.
Fujioka emphasized that the project was never intended to be a quick, lower-quality port.
He said the team was committed to preventing the Switch 2 release from being perceived as an inferior edition, and described the effort as meticulous, verifying and optimizing elements one by one to restore and maintain quality.
Sunano added that once the game reached a minimal playable state, the team saw a viable path forward and pushed development to close the gap with other platforms.
On gameplay and presentation, Capcom acknowledged visual differences versus the PS5 Pro version but maintained that the Switch 2 build preserves the core Wilds hunting gameplay and delivers an experience that remains enjoyable.
Players who tried the demo reported frame-rate differences but noted that gameplay felt consistent with the original release.
Famitsu's interview also referenced Capcom's recent comments about porting Monster Hunter World; Tsujimoto has indicated that a World port is not planned at this time.
The Switch 2 port reflects Capcom's continued investment in optimizing major Monster Hunter releases across current and next-generation hardware.