MicroProse and veteran designer Geoff Crammond are joining forces to bring the legendary Formula One Grand Prix simulation franchise back to PC in 2026, now under the new title 'Geoff Crammond Racing.' The announcement was shared by MicroProse on social media, sparking enthusiasm among classic racing simulation fans and the wider sim racing community.
Due to Codemasters and Electronic Arts maintaining exclusive rights to produce official Formula 1 games, MicroProse and Crammond are reintroducing the series with a refreshed identity while honoring its iconic simulation legacy. Originally debuting in 1991, Geoff Crammond's Formula One Grand Prix—also recognized as World Circuit in North America—set the standard for realism and technical achievement on the Amiga, Atari ST, and PC platforms.
The game received extensive critical acclaim for its detailed circuit recreations, advanced physics engine, and notably high frame rates for its time—running up to 25 frames per second on PC, a remarkable technical feat for that era. Following its breakout success, the series continued with three PC sequels: Grand Prix 2 (1996), Grand Prix 3 (2000), and Grand Prix 4 (2002).
Each game was developed in partnership with MicroProse and garnered praise for pushing the boundaries of simulation fidelity, earning a devoted following both within the sim racing genre and among motorsport enthusiasts. Under the new agreement, the entire collection will return to PC via Steam as 'Geoff Crammond Racing' with updated features, enhanced compatibility, and community support: - Geoff Crammond Racing 1 (1991): The revival of the original Formula One Grand Prix, offering a pure and challenging simulation experience reminiscent of the early 1990s.
Players will compete on 16 international circuits inspired by real-world motorsport venues, piloting authentic open-wheel race cars with faithfully reproduced driving dynamics and period visuals. - Geoff Crammond Racing 2 (1996): Building on its predecessor’s foundation, GCR2 brings back the acclaimed mid-90s open-wheel racing atmosphere.
The title boasts a full roster of high-speed machines, meticulously recreated tracks, and robust player customization—including track and team renaming via Steam Workshop integration. - Geoff Crammond Racing 3 (2000): The third entry, widely considered one of the genre’s best, elevates realism with deeper simulation mechanics, improved car behavior, and an immersive season structure.
Players can further personalize their experience by renaming tracks and teams, sharing creations through Steam Workshop. - Geoff Crammond Racing 4 (2002): The return of the franchise’s most advanced simulation engine, GCR4 delivers intricate physics, a sophisticated race weekend structure, and intense open-wheel competition across reimagined world circuits.
Each race challenges players to refine strategy and driving skill for victory. Commenting on the announcement, MicroProse highlighted the enduring legacy of Geoff Crammond’s work, noting that the series "defined a generation of motorsport simulation, and we are proud to partner with Geoff to reintroduce these classics to a modern PC audience." With a projected Steam release set for 2026, fans of classic racing games—and newcomers alike—have much to look forward to with the return of this pioneering franchise.
For more updates on the 'Geoff Crammond Racing' revival, follow MicroProse’s official channels and the Steam store page.
Due to Codemasters and Electronic Arts maintaining exclusive rights to produce official Formula 1 games, MicroProse and Crammond are reintroducing the series with a refreshed identity while honoring its iconic simulation legacy. Originally debuting in 1991, Geoff Crammond's Formula One Grand Prix—also recognized as World Circuit in North America—set the standard for realism and technical achievement on the Amiga, Atari ST, and PC platforms.
The game received extensive critical acclaim for its detailed circuit recreations, advanced physics engine, and notably high frame rates for its time—running up to 25 frames per second on PC, a remarkable technical feat for that era. Following its breakout success, the series continued with three PC sequels: Grand Prix 2 (1996), Grand Prix 3 (2000), and Grand Prix 4 (2002).
Each game was developed in partnership with MicroProse and garnered praise for pushing the boundaries of simulation fidelity, earning a devoted following both within the sim racing genre and among motorsport enthusiasts. Under the new agreement, the entire collection will return to PC via Steam as 'Geoff Crammond Racing' with updated features, enhanced compatibility, and community support: - Geoff Crammond Racing 1 (1991): The revival of the original Formula One Grand Prix, offering a pure and challenging simulation experience reminiscent of the early 1990s.
Players will compete on 16 international circuits inspired by real-world motorsport venues, piloting authentic open-wheel race cars with faithfully reproduced driving dynamics and period visuals. - Geoff Crammond Racing 2 (1996): Building on its predecessor’s foundation, GCR2 brings back the acclaimed mid-90s open-wheel racing atmosphere.
The title boasts a full roster of high-speed machines, meticulously recreated tracks, and robust player customization—including track and team renaming via Steam Workshop integration. - Geoff Crammond Racing 3 (2000): The third entry, widely considered one of the genre’s best, elevates realism with deeper simulation mechanics, improved car behavior, and an immersive season structure.
Players can further personalize their experience by renaming tracks and teams, sharing creations through Steam Workshop. - Geoff Crammond Racing 4 (2002): The return of the franchise’s most advanced simulation engine, GCR4 delivers intricate physics, a sophisticated race weekend structure, and intense open-wheel competition across reimagined world circuits.
Each race challenges players to refine strategy and driving skill for victory. Commenting on the announcement, MicroProse highlighted the enduring legacy of Geoff Crammond’s work, noting that the series "defined a generation of motorsport simulation, and we are proud to partner with Geoff to reintroduce these classics to a modern PC audience." With a projected Steam release set for 2026, fans of classic racing games—and newcomers alike—have much to look forward to with the return of this pioneering franchise.
For more updates on the 'Geoff Crammond Racing' revival, follow MicroProse’s official channels and the Steam store page.