Infini Fun, in partnership with developer Cyclos, has announced Karma Exorcist, a new side-scrolling Metroidvania destined for Nintendo Switch.
The studio shared an overview and trailer for the title, positioning the game as an action-adventure steeped in Eastern and specifically Chinese mythology.
No release date has been announced yet; Infini Fun and Cyclos have confirmed only that the project will appear on Nintendo Switch in the future.
Overview and premise
Infini Fun and Cyclos describe Karma Exorcist as an Eastern mythology–inspired, side-scrolling Metroidvania action-adventure.
In the game, players battle demonic forces, collect mystical artifacts, confront figures described as the Yama Kings and the Ghost Emperors, sever damaging karmic ties, and work to reforge the cycle of reincarnation.
The developer overview frames the underworld as a living system in which good and evil karma exert magnetic influence over the balance of the Three Realms.
Studio statement (rephrased)
In journalistic terms, the teams said the title reinterprets the underworld from Chinese myth: mechanisms such as the Potion of Oblivion (Meng Po Soup), the Eighteen Levels of Hell, and other constructs were created to maintain the cycle of existence, and players will explore a realm of the dead that feels at once familiar and strange.
Key gameplay features
- Free exploration and multiple paths: The world extends from the River of Forgetfulness and fields of red spider lilies to the Naihe Bridge, the Hall of Kings, and the Five Ghost Emperor Mountains.
The map is presented as largely open, with hidden areas and alternate routes influencing endings and discoveries.
- Dynamic combat and mobility: Players will use a 360-degree chain hook, dashes, double jumps, and rolls to navigate and fight.
Enemies and bosses are described as having distinct mechanics that require observation and adaptation.
- Artifacts and customization: A variety of artifacts and Soul Gems can be collected and mixed to create personalized combat builds, alongside consumables such as talismans and elixirs to aid exploration.
Trailer and next steps
A developer trailer accompanying the announcement offers the first footage of environments, combat, and boss encounters.
Infini Fun and Cyclos have not provided a release window or detailed platform distribution beyond confirming a Nintendo Switch release; further details and eShop availability will be shared when the developers set a release date.
We will update coverage as official release information becomes available.
The studio shared an overview and trailer for the title, positioning the game as an action-adventure steeped in Eastern and specifically Chinese mythology.
No release date has been announced yet; Infini Fun and Cyclos have confirmed only that the project will appear on Nintendo Switch in the future.
Overview and premise
Infini Fun and Cyclos describe Karma Exorcist as an Eastern mythology–inspired, side-scrolling Metroidvania action-adventure.
In the game, players battle demonic forces, collect mystical artifacts, confront figures described as the Yama Kings and the Ghost Emperors, sever damaging karmic ties, and work to reforge the cycle of reincarnation.
The developer overview frames the underworld as a living system in which good and evil karma exert magnetic influence over the balance of the Three Realms.
Studio statement (rephrased)
In journalistic terms, the teams said the title reinterprets the underworld from Chinese myth: mechanisms such as the Potion of Oblivion (Meng Po Soup), the Eighteen Levels of Hell, and other constructs were created to maintain the cycle of existence, and players will explore a realm of the dead that feels at once familiar and strange.
Key gameplay features
- Free exploration and multiple paths: The world extends from the River of Forgetfulness and fields of red spider lilies to the Naihe Bridge, the Hall of Kings, and the Five Ghost Emperor Mountains.
The map is presented as largely open, with hidden areas and alternate routes influencing endings and discoveries.
- Dynamic combat and mobility: Players will use a 360-degree chain hook, dashes, double jumps, and rolls to navigate and fight.
Enemies and bosses are described as having distinct mechanics that require observation and adaptation.
- Artifacts and customization: A variety of artifacts and Soul Gems can be collected and mixed to create personalized combat builds, alongside consumables such as talismans and elixirs to aid exploration.
Trailer and next steps
A developer trailer accompanying the announcement offers the first footage of environments, combat, and boss encounters.
Infini Fun and Cyclos have not provided a release window or detailed platform distribution beyond confirming a Nintendo Switch release; further details and eShop availability will be shared when the developers set a release date.
We will update coverage as official release information becomes available.