Developer Jett Williams has announced Moonbrella, a physics-based 2D Metroidvania coming to Nintendo Switch in 2026.
The project was presented with a gameplay rundown and an official trailer; Williams outlined the game’s focus on umbrella-based traversal, speedrunning-oriented movement, and multiple routes through a tightly connected world.
Gameplay and core mechanics
Moonbrella centers on a set of umbrella tricks that enable vertical and horizontal movement across a layered environment.
The game blends platforming with physics-driven interactions: players can jab the umbrella tip into terrain to vault, open the canopy to slow descent and float longer distances, and use the handle to hook ledges, vines and other geometry to climb and build speed.
The title explicitly emphasizes expressive movement designed with speedrunning in mind and multiple ways to approach platforming challenges.
Upgrades and progression
Williams detailed upgrade systems tied to the umbrella itself.
Players will find replacement parts that unlock new movement options and open new locations, expanding traversal capability over the course of the campaign.
Those upgrades are presented as the primary means to access previously unreachable areas, reinforcing classic Metroidvania progression while keeping the focus on physics-based platforming.
World and narrative
Moonbrella takes place on a planet abandoned by humans and follows a lone robot left behind.
The game features interconnected regions including dark caves, ancient structures and an active volcano, with objectives such as reviving a dying sunflower trapped in the moon’s shadow.
Players will be able to collect a variety of flowers and gemstones scattered throughout the world.
Speedrunning and replayability
The developer highlights speedrunning as a core appeal, with expressive movement and multiple approaches to challenges designed to support competitive and community-driven runs.
Level design and the umbrella’s toolkit are positioned to reward creative routing and mechanical mastery.
Trailer and release details
An official trailer accompanies the announcement, showcasing the umbrella mechanics and several environments.
Moonbrella is planned for a 2026 debut on Nintendo Switch; Williams said the team will share a specific release date when it’s available.
For continued coverage and future release information, keep an eye on official channels and Nintendo Switch news outlets.
The project was presented with a gameplay rundown and an official trailer; Williams outlined the game’s focus on umbrella-based traversal, speedrunning-oriented movement, and multiple routes through a tightly connected world.
Gameplay and core mechanics
Moonbrella centers on a set of umbrella tricks that enable vertical and horizontal movement across a layered environment.
The game blends platforming with physics-driven interactions: players can jab the umbrella tip into terrain to vault, open the canopy to slow descent and float longer distances, and use the handle to hook ledges, vines and other geometry to climb and build speed.
The title explicitly emphasizes expressive movement designed with speedrunning in mind and multiple ways to approach platforming challenges.
Upgrades and progression
Williams detailed upgrade systems tied to the umbrella itself.
Players will find replacement parts that unlock new movement options and open new locations, expanding traversal capability over the course of the campaign.
Those upgrades are presented as the primary means to access previously unreachable areas, reinforcing classic Metroidvania progression while keeping the focus on physics-based platforming.
World and narrative
Moonbrella takes place on a planet abandoned by humans and follows a lone robot left behind.
The game features interconnected regions including dark caves, ancient structures and an active volcano, with objectives such as reviving a dying sunflower trapped in the moon’s shadow.
Players will be able to collect a variety of flowers and gemstones scattered throughout the world.
Speedrunning and replayability
The developer highlights speedrunning as a core appeal, with expressive movement and multiple approaches to challenges designed to support competitive and community-driven runs.
Level design and the umbrella’s toolkit are positioned to reward creative routing and mechanical mastery.
Trailer and release details
An official trailer accompanies the announcement, showcasing the umbrella mechanics and several environments.
Moonbrella is planned for a 2026 debut on Nintendo Switch; Williams said the team will share a specific release date when it’s available.
For continued coverage and future release information, keep an eye on official channels and Nintendo Switch news outlets.