Moonbrella Nintendo Switch: Jett Williams' Umbrella-Driven Metroidvania Heads to Switch

Moonbrella, a distinct 2D metroidvania from indie developer Jett Williams, has been confirmed for Nintendo Switch following its reveal during the INDIE Live Expo.

The title, which will also launch on PC via Steam and on other console platforms, centers gameplay on an unconventional umbrella mechanic rather than traditional platforming moves such as jumping.

No firm release date has been announced.

Developer and platform details

Jett Williams, a primarily solo developer based in Queensland, Australia, is the creative lead on Moonbrella.

Williams has framed the project as a gameplay-first indie experience with a focus on unique movement tools.

The INDIE Live Expo announcement included a gameplay trailer that highlights the umbrella's central role in traversal and exploration.

The developer confirmed plans for releases on PC (Steam), Nintendo Switch, and unspecified additional consoles; distribution on the Nintendo eShop can be expected for the Switch release when a date is set.

Umbrella mechanics and core systems

Moonbrella replaces a conventional jump with a multi-functional umbrella that players use to traverse the world.

Key, verified mechanics shown in the trailer and developer materials include:

- Stabbing the umbrella tip into terrain to vault over gaps and obstacles.

- Opening the canopy to slow descent and float across long distances.

- Using the handle as a hook to latch onto ledges, vines, and other objects to climb and build momentum.

- Upgrading the umbrella to unlock new movement options and access new locations.

The game is also positioned with speedrunning in mind, offering multiple routes and movement techniques that reward mastery of the umbrella-based controls.

This emphasis on varied traversal and optimization was prominent in the announced features.

Developer perspective

Williams said that growing up playing console games inspired a long-held ambition to make and publish games independently, and that self-publishing Moonbrella represents a significant personal milestone.

He noted how modern indie development tools and distribution channels enable solo creators to realize ambitious projects.

What to expect next

At present, Moonbrella’s platforms are confirmed but a release window has not been provided.

Coverage will continue as developer updates, store listings, or a firm release date appear for Nintendo Switch, Steam, and other consoles.