The announcement arrives as City Connection marks the two-year anniversary of the JALECOlle initiative, which has steadily expanded its catalog on Nintendo Switch since launching.
The most recent release in the series is the NES version of Rod Land, which City Connection published on Switch this week.
Rod Land was originally developed under the Storm label, a sub-label of The Sales Curve, and first appeared in arcades and on home platforms in 1990.
City Connection's retro releases are distributed for Nintendo Switch and have appeared on the Nintendo eShop as digital offerings.
Shatterhand has a distinct release history: it first appeared in Japan in 1991 under the title Super Rescue Solbrain, published by Angel, a Bandai subsidiary.
For Western markets Jaleco handled publishing and released the game as Shatterhand with altered graphics and story elements.
The action platformer is credited to developer Natsume and follows protagonist Hermann, a Bronx police officer who is injured confronting cyborg soldiers and subsequently rebuilt as Shatterhand, a cybernetically enhanced crime-fighter.
City Connection's JALECOlle Famicom Ver. series has focused on emulation-based releases that restore or preserve older Jaleco titles for Nintendo Switch players.
Previous JALECOlle entries have included quality-of-life emulation features such as save states, rewind functions, on-screen filters and galleries, and achievement-style systems in their modern ports.
Those past inclusions set expectations for feature parity across the series' catalog.
As of this announcement, City Connection has not yet posted a definitive release date or a full feature list for the Shatterhand Switch release on its official site.
Fans tracking the JALECOlle rollout can follow City Connection's announcements and Nintendo eShop listings for the confirmed launch date and detailed feature notes.
With Shatterhand joining the JALECOlle Famicom Ver. roster, City Connection continues to expand its curated collection of Jaleco classics on Nintendo Switch, preserving developer Natsume's 8-bit work and making it accessible to a new generation of players and collectors.