The project follows Frogbull's growing catalog of experimental ports and reverse-engineering efforts across Sega and Nintendo platforms.
Comix Zone first launched on the Sega Mega Drive/Genesis in 1995 and has since appeared in multiple compilations and reissues.
It was not released for Nintendo's fifth-generation hardware at the time, in part because of the commercial rivalry between Sega and Nintendo during that era.
Frogbull's new build imagines that history differently by putting the title onto Nintendo 64 cartridges and real N64 hardware.
Frogbull shared the project on Twitter/X and has made the build available via his Patreon for enthusiasts and homebrew collectors.
In a framing note about the release, Frogbull summarized the project's premise as imagining an alternate history in which a Nintendo Ultra 64 dominated the fifth generation, Sega withdrew from the console market, and its library was released on other platforms — a scenario that explains why Comix Zone might appear on N64 hardware.
The developer is already known for a string of high-profile homebrew demonstrations.
Frogbull has produced playable ports of PlayStation-era titles like Metal Gear Solid, Final Fantasy VII, and Crash Bandicoot running on Sega Saturn hardware, and previously showcased a Nintendo 64 edition of Spyro the Dragon.
More recently, Frogbull has been public about reverse-engineering the original Panzer Dragoon on Sega Saturn and has teased the possibility of a Dreamcast port of that Saturn classic.
Comix Zone 64 is another example of the homebrew community's technical ambition, combining cartridge-based N64 development with faithfulness to the original design.
The project is accessible now through Frogbull's Patreon, where he distributes builds and documents his development work.
For collectors and retro developers, the release reinforces how community-led projects continue to expand the living history of classic titles across modern and vintage hardware.
For readers following Nintendo and Sega homebrew developments, Comix Zone 64 is a notable entry that underscores both Frogbull's technical skill and the enduring interest in reimagining legacy games on unexpected platforms.