Nintendo Switch Physical Releases: The Debate Over Cartridge Content and Publisher Choices

In the continuing evolution of video game distribution, the debate over physical releases on the Nintendo Switch remains a lightning rod for player feedback.

Since the platform's launch in 2017, collectors and enthusiasts have voiced concerns about the increasing trend of requiring significant game downloads even when purchasing physical cartridges.

This practice has raised questions about publisher decisions, hardware limitations, and the impact on consumer experience. Nintendo Switch’s hybrid hardware design has been a catalyst for renewed interest in physical media, with many consumers preferring the permanence and collectibility of game cartridges over digital formats.

However, as publishers face constraints related to cartridge storage capacities and associated manufacturing costs, some have opted to include only a portion of the game data on the cartridge itself, leaving the remainder to be downloaded from the Nintendo eShop.

The issue reached a new level of scrutiny when members of the gaming community compared the practices of various publishers.

CD Projekt Red’s release of The Witcher 3: Wild Hunt – Complete Edition on Nintendo Switch is frequently lauded as a benchmark.

Unlike some companies, CD Projekt Red ensured that the entire game and its expansions were included directly on the cartridge, eliminating the need for additional digital downloads.

Notably, the Switch version of The Witcher 3 was praised for its comprehensive physical release even though the game’s size exceeded the standard capacity of most cartridges, requiring the use of a higher-capacity (and more expensive) cartridge. Industry observers and analysts cite this as a prime example of a developer’s commitment to its audience.

"By delivering the full Witcher 3 experience on a single cartridge, CD Projekt Red demonstrated a customer-focused approach that stands out in the current landscape," noted a prominent games industry insider.

In contrast, other publishers have been criticized when large portions of new titles—sometimes core single-player or campaign content—must be downloaded, undermining the value proposition of physical ownership. Aside from collector preferences, there is also the matter of game preservation.

Relying on large digital downloads raises concerns about long-term access to titles after Nintendo Switch servers are eventually decommissioned.

As game sizes increase and publishing costs fluctuate, the decision whether to offer full or partial games on physical media continues to be a contentious topic.

For now, the Nintendo Switch community closely monitors publisher choices.

The expectation, set by releases like The Witcher 3 Complete Edition, is that developers can and should deliver full experiences on cartridge.

As physical releases continue to play a pivotal role in the Nintendo ecosystem, the industry’s response to these consumer concerns will shape perceptions of value, trust, and long-term game ownership.