His remarks underline the practical and creative challenges Square Enix would face in adapting classic titles for modern platforms.
Final Fantasy VII Remake began life as an ambitious multi-part project developed and published by Square Enix, with the first installment released for PlayStation 4 in April 2020.
The remake program demonstrated how a single original game can be expanded into multiple, fully produced chapters, setting expectations about scope and development timelines for similar projects.
Speaking at the Fan Fest, Yoshida noted that some earlier Final Fantasy titles are exceptionally large in scope and would not be easy to distill into a single release.
He explained that games such as Final Fantasy VI, Final Fantasy VIII and Final Fantasy IX have immense scale and complexity, and that remaking those titles in full fidelity would likely require releasing them across multiple installments — possibly four or five separate parts.
Those comments were reported by event translators and industry outlets covering the Fan Fest.
Trilogy director Naoki Hamaguchi, who guided the development of the Final Fantasy VII Remake project, also reflected on the human side of long-running remake efforts.
Hamaguchi said he feels fortunate to have worked with a largely consistent development team across the Remake projects for more than a decade, and cautioned that creating new remakes would demand similar long-term commitments from teams and leadership.
The remarks from Yoshida and Hamaguchi reinforce two clear realities: first, that classic Final Fantasy titles vary widely in narrative and mechanical scale; and second, that ambitious remakes require substantial resources, extended development windows, and sustained team continuity.
Yoshida brings particular authority to the conversation as the director who led Final Fantasy XIV through its successful relaunch with A Realm Reborn, while Hamaguchi has been closely associated with the Remake trilogy effort.
For Nintendo-focused readers, the discussion ties into broader platform conversations.
Remake projects historically debut on specific platforms before expanding to others, and Nintendo hardware and storefronts such as the Nintendo Switch and the eShop remain central to platform strategy discussions across the industry.
Any future remake plans from Square Enix would therefore be watched closely by players and platform holders alike.
As always, Square Enix has not announced definitive plans to greenlight remakes of FFVI, FFVIII or FFIX, and Yoshida's comments serve as a reminder of the scale involved rather than a confirmation of new projects.