Famitsu, the long-running Japanese games industry publication, compiles weekly retail and tracked digital sales that are widely cited across the trade for measuring market momentum in Japan.
Hardware: Switch 2 remains the top-selling platform this week, with 28,755 units sold.
Sony's PS5 Digital Edition follows in second with 10,657 units.
Nintendo's other platforms also placed on the chart: Switch OLED moved 4,056 units, Switch Lite sold 4,040 units and the legacy Switch model accounted for 616 units.
Sony's PS5 Pro and standard PS5 recorded 473 and 264 units, respectively.
Microsoft's consoles occupied the lower end of the list: Xbox Series X Digital Edition sold 109 units, Xbox Series S 33 units and the full Xbox Series X 15 units.
For context, Famitsu's previous-week hardware totals were higher for some entries: last week the Switch 2 sold 32,797 units while the PS5 Digital Edition posted 9,616.
Other week-over-week comparisons included Switch OLED at 5,813 and Switch Lite at 4,221 in the prior period, with PS5 Pro at 1,020 units a week earlier.
Software: Rhythm Heaven Groove for Nintendo Switch topped the software chart with 126,073 copies sold in the latest tracking period, bringing its cumulative total to 519,451.
Other top entries include Magical Girl Witch Trial (21,283 copies), Tomodachi Life: Living the Dream (20,827; cumulative 1,457,949), and Assassin’s Creed Black Flag Resynced on PS5 with 17,152 copies in its launch week.
Additional notable debuts include Echoes of Aincrad (PS5) at 16,092, Digimon Story: Time Stranger on Switch 2 at 15,644, and Grandblue Fantasy: Relink – Endless Ragnarok on Switch 2 at 12,544.
Several Switch releases also charted: Digimon Story: Time Stranger (Switch) at 11,251 and Crazy Chain: Elpis no Kusari at 9,874.
Powerful Pro Baseball 2026-2027 sold 8,917 this week, with a cumulative run of 168,513.
In journalistic terms: Famitsu reported this week's hardware and software sales figures, listing the Switch 2 as the top-selling platform and Rhythm Heaven Groove as the highest-selling game for the period.
These weekly charts remain a key snapshot of consumer behavior in Japan, reflecting both new releases and ongoing catalog strength.
All figures above are taken from Famitsu's published weekly sales data.