The data, compiled by Japanese trade publication Famitsu, covers retail and digital physical-unit equivalents and provides both weekly and cumulative totals for major platforms and releases.
Hardware: Switch 2 continues to lead Japanese sales this week with 20,734 units sold.
Sony’s PlayStation 5 Digital Edition placed second at 5,866 units.
Other platform figures for the week are: Switch Lite 3,543; Switch OLED 1,973; legacy Switch 595; PS5 Pro 418; PS5 (standard) 113; Xbox Series X 59; Xbox Series S 47; and Xbox Series X Digital Edition 28.
For context, Famitsu also published the previous period’s hardware numbers, which represent a two-week span due to recent Japanese holidays: Switch 2 – 65,560; PS5 Digital Edition – 19,310; Switch Lite – 9,084; Switch OLED – 4,590; Switch – 1,346; PS5 Pro – 360; PS5 – 285; Xbox Series X Digital Edition – 53; Xbox Series X – 41; Xbox Series S – 41.
Famitsu noted that the prior totals cover a two-week period because of those holidays, which inflates the comparison.
Software: Nintendo’s Rhythm Heaven Groove leads this week’s boxed and digital software chart on Switch with 37,402 units sold during the reporting window and a cumulative total of 911,241 units.
Splatoon Raiders for Switch 2 ranks second this week with 13,224 units sold and a cumulative 626,371.
Tomodachi Life: Living the Dream on Switch sold 12,558 this week and sits at 1,574,773 lifetime units.
Visual novel ports and re-releases also feature in the charts: Steins;Gate Reboot appears as a new entry on Switch 2 with 7,613 units and on PlayStation 5 with 4,002 units.
A separate Switch listing for Steins;Gate Reboot shows 3,538 units and is also marked as new.
Other notable software placements: Minecraft (Switch) sold 3,953 for a cumulative 4,265,941; Powerful Pro Baseball 2026-2027 (Switch) sold 3,718, cumulative 205,769; Pokemon Pokopia (Switch 2) added 3,701 this week for a cumulative 1,115,493.
Starsand Island on Switch 2 debuted as a new entry with 3,415 units.
Famitsu provided this week’s sales data and indicated that previous charts and historical totals are available via their publication.
These figures offer a snapshot of hardware momentum in Japan and highlight continued consumer interest in Nintendo’s platforms and first-party software.