The comment, shared via the official Deus Ex Twitter account on May 11, 2018, reiterated the studio’s continued commitment to the series that helped define narrative-driven cyberpunk RPGs.
Background and franchise context
The Deus Ex franchise began in 2000 with the original Deus Ex from Ion Storm, a title widely regarded as a landmark in immersive sim and narrative design.
Eidos Montreal later took stewardship of the series, developing Deus Ex: Human Revolution, released in 2011, and Deus Ex: Mankind Divided, released in 2016 for PC, PlayStation 4, and Xbox One.
Human Revolution received a Director’s Cut edition that expanded accessibility and technical options for players.
The series has appeared on multiple platforms over the years, and the franchise maintains a dedicated fanbase.
Rewriting the notable statement
In clear, journalistic language: David Anfossi, head of Eidos Montreal, told fans that the Deus Ex franchise “is not dead,” while explicitly refusing to say whether a new Deus Ex game is under active development.
That message was posted via the official Deus Ex Twitter account on May 11, 2018, and was framed as appreciation for long-term community support.
Platform and industry notes
Deus Ex titles have historically released on PC and major console platforms; the franchise has not had an official mainline release on Nintendo Switch as of mid-2024.
One notable Nintendo platform appearance was the release of enhanced or special editions on Nintendo’s Wii U in the 2010s.
Conversations about potential future reveals occasionally surface around major industry events—E3 2018, which took place June 12–14, 2018 at the Los Angeles Convention Center, was cited in fan discussion contemporaneous to Anfossi’s remarks—but Eidos Montreal’s public statement focused on reassurance rather than announcements.
What this means for fans and industry watchers
Anfossi’s comment is significant because it keeps the franchise’s future open without committing to specifics.
For developers, publishers, and market analysts, maintaining a living IP without immediately greenlighting a new release can indicate planning, creative evaluation, or broader portfolio considerations under parent company structures.
Eidos Montreal remains the studio most associated with modern Deus Ex development, and any future news about the series will likely be communicated through official channels such as Nintendo Direct for platform-specific reveals, publisher announcements, or the franchise’s social accounts and the eShop for digital releases.