The developer lists platform-specific output resolutions, performance modes, and frame-rate targets across consoles and PC ahead of the game's December 4, 2026 release.
What Capcom lists for Nintendo Switch 2
- Nintendo Switch 2 (TV mode) — Prioritize Resolution: 2240×1260 at a 30fps cap.
Prioritize Performance mode targets 1920×1080.
Capcom's table shows all Switch 2 modes capped at 30fps.
- Nintendo Switch 2 (Handheld mode) — single/default setting targeting 1536×864.
Capcom also notes that variable refresh rate (VRR) functionality is only effective in a 40–60 fps window, which places VRR outside the operational frame-rate range for the listed Switch 2 modes.
How the table reads for other platforms
- PS5 Pro: Prioritize Resolution up to 3840×2160 at 30fps with ray tracing available; Balanced mode targets 40fps; Prioritize Framerate targets 60fps with ray tracing disabled in that mode.
- PS5 and Xbox Series X: Prioritize Resolution at 3840×2160 with a 30fps target; Balanced mode at 40fps; Prioritize Framerate at 60fps.
- Xbox Series S: listed at 1920×1080 with a 30fps target.
- Steam/PC: output and performance are listed as varying depending on hardware and user settings.
Capcom on dynamic resolution and upscaling
Capcom explains that rendered resolution will change based on system load and that if the rendering resolution drops below the output resolution, an upscaling process will be applied.
In journalistic terms: Capcom says the game dynamically reduces internal render resolution under heavy load and applies upscaling when the internal render falls short of the display output to maintain output resolution.
Context and key takeaways
The official table clarifies how Capcom is balancing visual fidelity and performance across platforms.
For Nintendo Switch 2 players, the primary takeaway is that the title will run with a 30fps cap in the modes listed, with higher docked resolution available when prioritizing resolution and a lower docked resolution when prioritizing performance.
The game’s cross-platform targets highlight Capcom’s approach to scaling Monster Hunter Wilds to both current-generation consoles and the new Switch hardware.
Release and availability
Monster Hunter Wilds is scheduled to release on December 4, 2026, with platform-specific performance details published by Capcom on the official Monster Hunter website.
For PC users, Capcom notes that output will vary based on hardware and settings.