Shikhondo: Blue Pieta bosses revealed — DeerFarm details Spirit of the Flower, Tooth Fairy and more

DeerFarm has released new details on the boss roster for Shikhondo: Blue Pieta, the next entry in the Shikhondo series.

The developer confirmed the game will arrive on Nintendo Switch and "Nintendo Switch 2," though an official release date has not been announced.

Blue Pieta follows earlier series entries such as Shikhondo: Soul Eater and Shikhondo: Youkai Rampage and continues the franchise's blend of action and folklore-inspired boss design.

What the developer disclosed

DeerFarm provided short descriptions and creative intent for each major encounter in Blue Pieta.

The studio said the boss lineup intentionally departs from past expectations, presenting figures that mix the familiar and the unsettling.

Below is a journalistic synthesis of the developer's notes on each stage boss.

Stage 1 — "Spirit of the Flower"

DeerFarm explained the Stage 1 antagonist is a deceptively gentle floral spirit guarding the approach to the city.

The team originally called the character "Flower Fairy," but changed the name to avoid confusion with a later boss and to better fit the creature's identity.

Stage 2 — Sister Maria (voiced by Sayumi Suzushiro)

Sister Maria marks the first human boss in the Shikhondo franchise, appearing in an urban subway setting.

DeerFarm said the decision was driven by design needs tied to future plans: the studio intends to introduce a pair system in later games, which required conceptualizing another playable character and inspired this human antagonist.

Stage 3 — The Three Witches

Set in a European-style manor, this boss initially appears as one figure and then splits into three sister entities during the encounter.

DeerFarm described the fight as closely aligned with traditional Shikhondo themes while offering a structural twist in its second phase.

Stage 4 — Tooth Fairy

The Tooth Fairy presides over an amusement-park environment.

DeerFarm chose the figure over alternatives such as the Sandman because the concept translated more cleanly into distinct gameplay elements.

The developer also noted disturbing, instrument-like objects accompanying the boss.

Stage 5 — Unknown

Located at a clock tower, this unnamed creature ties back to events in prior entries: it is the entity that escaped in an earlier game and was intentionally introduced in Shikhondo: Youkai Rampage as a setup for Blue Pieta's confrontation.

Stage 6 — To be announced

DeerFarm listed a final boss as "TBA." Artwork for the revealed bosses has been shared in a gallery release accompanying the developer notes.

For players following Nintendo Switch platform news, DeerFarm's update is a substantive look at Blue Pieta's design direction.

As release details remain unconfirmed, interested readers can watch official channels such as Nintendo Direct and the eShop for future announcements.