Lost Sega Saturn Prototype of Destruction Derby 2 Emerges Online: A Glimpse Into Classic Game Development

The classic vehicular combat franchise Destruction Derby, originally developed by Reflections Interactive and published by Sony Computer Entertainment, holds a special place in gaming history for its destructive, arcade-style racing gameplay.

Launched as a notable title for the original PlayStation (PS1) in 1995, Destruction Derby quickly became synonymous with chaotic car battles and set the stage for future racing titles focused on vehicular mayhem. While the first Destruction Derby entry found its way from the PS1 to the Sega Saturn, its U.S.

release was ultimately withheld due to performance concerns, with the title becoming a regional exclusive in Europe and Japan.

When Destruction Derby 2 was released for the PlayStation in 1997, developers began work on a Sega Saturn port, but the port never saw the light of day—until now. In an unexpected turn for retro gaming enthusiasts, a prototype build of the cancelled Destruction Derby 2 Sega Saturn version surfaced online, thanks to community members from SegaXtreme and preservationists like Sega Saturn Shiro.

The prototype, which includes separate discs for the game's front end and a playable circuit, offers an intriguing, if incomplete, window into the complexities of 1990s game development.

Early footage of this port previously appeared in 2011, confirming its authenticity and the efforts behind its conversion. According to information provided by the SegaXtreme community, development of the Saturn port was handled by the UK-based studio Probe Software, a name associated with several notable conversions for the platform, including Die Hard Trilogy.

Andy Lunn, who worked as a programmer on the Saturn version, reflected on the challenges of adapting the PlayStation code to Sega's hardware.

In a statement, he described bringing the port 'about 95% complete' before the project was ultimately shelved in 1997, noting the technical difficulties and creative solutions required to bridge platform differences.

Lunn also shared regret over not retaining the master disc containing the nearly finished version. Analysis of the newly available prototype reveals that it is an earlier, less complete snapshot, featuring buggy gameplay, performance issues, and missing car textures.

While not representative of a finished product, the prototype stands as a testament to the ambition and hurdles faced by developers during the 32-bit era. Destruction Derby as a series continued beyond its PS1 roots.

In 1999, the franchise expanded to the Nintendo 64 with development led by Looking Glass Studios, while Destruction Derby Raw, the third entry, debuted on PS1 in 2000 courtesy of Studio 33.

Despite technological limitations and the eventual cancellation of the Saturn port, Destruction Derby remains a celebrated title in video game history—and the resurfacing of this prototype is a significant contribution to ongoing preservation efforts in the gaming community. For collectors and enthusiasts, the appearance of the Destruction Derby 2 Sega Saturn prototype reflects the enduring legacy of classic games and the dedication of die-hard fans committed to safeguarding the industry's heritage.