Final Fight Revenge: Inside Capcom Digital Studios’ Troubled Saturn Fighter
An in-depth look at Final Fight Revenge, Capcom Digital Studios' 3D fighting experiment for the Sega Titan/Saturn era, its development challenges, and legacy.
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An in-depth look at Final Fight Revenge, Capcom Digital Studios' 3D fighting experiment for the Sega Titan/Saturn era, its development challenges, and legacy.
Capcom developer Katsuya Akitomo reveals the origins of Darkstalkers, touching on his inspiration from Universal Monster movies and the game's early development.
AVI-8 and Capcom celebrate classic arcade shooter 1942 with a luxury limited edition watch series, blending video game nostalgia with premium timepiece craftsmanship.
Yoshiki Okamoto's recent remarks about Palworld growing too similar to Pokémon have sparked controversy within the Japanese gaming community, as fans point to his own track record of inspiration from other titles.
Street Fighter II producer Yoshiki Okamoto details Nintendo's NES cartridge business model, offering rare insights into 1980s game publishing economics and the shift to PlayStation.
Former Capcom producer Yoshiki Okamoto discusses the financial hurdles faced by third-party developers like Capcom during the NES/Famicom era, highlighting Nintendo's dominant position and the transformative impact of...
Legendary Street Fighter II producer Yoshiki Okamoto discusses Nintendo's NES cartridge business model and the cost challenges Capcom and other developers faced before the emergence of PlayStation CDs.