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The Origins of Duke Nukem: Zero Hour and Time to Kill—How Two Teams Crafted Distinct N64 and PS1 Experiences

The Origins of Duke Nukem: Zero Hour and Time to Kill—How Two Teams Crafted Distinct N64 and PS1 Experiences

GoldenEye 007 Wii Remake Faced Pushback Over Iconic Shooter Elements, Reveals Activision

GoldenEye 007 Wii Remake Faced Pushback Over Iconic Shooter Elements, Reveals Activision

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