NieR:Automata, developed in collaboration between director Yoko Taro and PlatinumGames and published by Square Enix, launched to critical acclaim in 2017 and has since become one of the publisher’s most discussed properties.
Originally released for PlayStation 4 and PC and later ported to additional platforms including Xbox One and Nintendo Switch, the title has maintained a devoted fanbase and recurring crossover activity.
Recent remarks from director Yoko Taro and producer Yosuke Saito about a brief “to be continued…” message in the game’s ninth-anniversary video have renewed attention on the franchise’s trajectory.
Paraphrased comments from Famitsu interview
In a new Famitsu interview, Yoko Taro characterized the anniversary message candidly, suggesting the phrasing implied the team plans to continue monetizing and supporting the NieR brand.
In journalistic terms, Taro indicated he believes the message signals an ongoing commercial strategy for the series rather than an immediate announcement of a specific new title.
Producer Yosuke Saito confirmed he requested inclusion of the “to be continued…” line for the ninth-anniversary video.
Saito said he did not know whether a direct narrative continuation existed at that moment but felt the teaser was necessary to avoid treating the ninth anniversary as a final stopping point and flagged his desire to carry momentum into the tenth anniversary.
Verified context and platform history
NieR:Automata first arrived in 2017 on PlayStation 4 and PC, and has since been made available on additional platforms, broadening access via Xbox One and Nintendo Switch releases and storefronts such as the Nintendo eShop and Steam.
The project is widely credited for raising the profile of director Yoko Taro and producer Yosuke Saito, while the PlatinumGames collaboration helped shape the game’s action-oriented combat and design.
What this means now
The statements reported by Famitsu are concrete: Saito confirmed he pushed for the anniversary teaser, and Taro interpreted the message as an indication that Square Enix intends to continue leveraging the NieR IP.
Both comments are journalistic restatements of their remarks and do not constitute an official announcement of a sequel or specific new project.
For now, fans and industry observers can point to confirmed facts—developer and publisher credits, platform availability, and the public Famitsu interview—while awaiting any formal project reveal from Square Enix or the NieR development team.