I-Ninja Game Boy Advance Prototype Finally Released Online: A Lost Namco Classic Preserved

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Published on: March 15, 2024

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I-Ninja Game Boy Advance Prototype Finally Released Online: A Lost Namco Classic Preserved In a significant development for video game preservationists, the unreleased Game Boy Advance (GBA) version of I-Ninja—a cult action platformer originally developed by Argonaut Games and published by Namco—has been preserved and made publicly available online.

The prototype's recovery is a noteworthy event for fans of the series and historians of the handheld era, offering a rare glimpse into a project that remained unseen for over two decades. Background: I-Ninja, developed by Argonaut Games and released in 2003 for PlayStation 2, Xbox, Nintendo GameCube, and Windows, quickly became recognized for its quirky style and energetic gameplay.

The game tells the story of a young ninja who, after accidentally causing his master's death during a misguided rescue attempt, embarks on an epic adventure to collect mystical items and defeat a nefarious emperor.

Distinctive for its vibrant character animation and direction by legendary animator Don Bluth, I-Ninja garnered positive critical reception, including an 8 out of 10 from IGN, which highlighted the game's personality and engaging design. A Game Boy Advance version was in development by Namco, DSI Games, and Coyote Handheld but was quietly shelved before release.

For years, this handheld adaptation was considered lost.

Its existence was notable due to its ambition—translating a 3D action platformer from home consoles to the limited hardware of the GBA was a substantial technical feat. The Recovery: Thanks to the dedicated efforts of the preservationist groups Hard4Games and GamingLegend64, a working version of the I-Ninja GBA prototype has recently been dumped and shared online.

This release allows the public to experience firsthand a major part of gaming history that was nearly forgotten.

Documentation and videos from Hard4Games detail the unique adjustments made to bring I-Ninja to the GBA, including streamlined cutscenes, segmented levels inspired by the console editions, and impressively, a pseudo-3D effect that allows the player character to move toward and away from the screen—uncommon for the platform. Unlike its console counterpart, the GBA version omits CGI cutscenes due to hardware limitations, opting instead for rapid, stage-based gameplay that pays homage to memorable sections from the original, such as large-scale mech battles and barrel-riding sequences reminiscent of Super Monkey Ball.

Notably, the prototype showcases resourceful programming to capture the spirit of I-Ninja within the constraints of the Game Boy Advance. Impact and Legacy: The preservation of the I-Ninja GBA prototype is a significant milestone in the ongoing effort to document video game development history.

Archival efforts like those by Hard4Games and GamingLegend64 ensure that even unreleased or obscure titles receive recognition and are accessible to researchers, collectors, and fans alike.

Interested players can view detailed analysis and gameplay footage in the Hard4Games documentary and download the prototype from archive.org to explore this lost piece of Namco and Argonaut Games' collaboration for themselves. With renewed attention to the game’s legacy, I-Ninja continues to resonate in the hearts of retro gaming enthusiasts, further cementing the importance of preservation projects in keeping video game history alive for future generations.

Argonaut Games Game Boy Game Boy Advance Namco I platformer I-Ninja Hard4Games GamingLegend64 Don Bluth DSI Games Coyote Handheld IGN archive.org Argonaut

Unreleased GBA Port Of Argonaut's I-Ninja Dumped Online