Super Mario Party Jamboree - Nintendo Switch 2 Edition + Jamboree TV has sold 1.15 million physical copies according to the companys figures, a significant achievement for a title counted only in packaged unit totals.
Nintendo clarified how it reports sales for its two platforms in the release: packaged, physical versions of Nintendo Switch 2 Edition titles are recorded in Switch 2 software sales units, while downloadable versions are recorded in Nintendo Switch software sales units.
In plain terms, physical Switch 2 discs and cartridges contribute to the Switch 2 tally, and digital downloads remain part of the original Switchs reported numbers.
The physical Switch 2 edition of Super Mario Party Jamboree carries a premium retail price; as reported on the Mastodon-like Bluesky platform by user and industry observer Jon Cartwright, the boxed Switch 2 SKU has a suggested price of $79.99 / £66.99.
That pricing context makes the 1.15 million packaged-unit milestone particularly notable for physical revenue and distribution.
On the Switch 2 best-seller list, Jamboree TV joins Pokémon Legends Z-A, which is listed at 3.99 million units, and Mario Kart World, which leads the Switch 2 chart at 15.38 million units.
Nintendos published figures note that titles such as Mario Kart World include digital sales and codes distributed through launch-period Switch 2 hardware bundles, which contribute to their overall totals.
For context, the Super Mario Party Jamboree experience originally launched on Nintendo Switch in October 2024; as of March 2026 that Switch release had reportedly sold approximately 9.96 million copies.
The Mario Party series has been developed by NDcube for recent entries and is published by Nintendo, with previous Switch-era entries including 2018s Super Mario Party and 2021s Mario Party Superstars.
These sales figures, disclosed in Nintendos financial reporting, offer a clear view of consumer demand for both packaged and digital releases across Nintendos platforms as the company continues to track software performance between the Switch and Switch 2 ecosystems.