Street Fighter 6 Nintendo Switch 2 Technical Analysis: Resolution, Frame Rate, and Port Quality Breakdown

Entry information

Published on: July 02, 2025

Description

Street Fighter 6 has made its highly anticipated debut on the Nintendo Switch 2, with Capcom delivering an impressive port optimized for the next-generation hybrid console.

As with every major Switch release, Digital Foundry has conducted a meticulous technical analysis, shedding light on the strengths and compromises present in this new version.

In this report, we break down the findings, from how the game leverages NVIDIA DLSS for improved image quality to the overall performance and graphical fidelity Switch 2 players can expect. Capcom’s approach to bringing Street Fighter 6 to the Nintendo Switch 2 is notable, especially considering the technical demands of a modern fighting game.

Digital Foundry’s recent analysis confirms that Capcom has used NVIDIA’s Deep Learning Super Sampling (DLSS) technology to enhance image sharpness, enabling the Switch 2 to deliver a visually competitive experience despite hardware constraints.

The native resolution while docked sits at 960×540, but DLSS upscaling increases this to a clean 1080p, providing crisp visuals and a stable experience—a significant advantage over the Xbox Series S, which lacks this specific implementation of DLSS for image stability and sharpness. Texture quality is another area where the Switch 2 port shines.

According to the analysis, higher resolution texture maps give the game a visual edge over the Xbox Series S.

However, some advanced effects, such as subsurface scattering and muscle deformation, are notably absent in the Switch 2 version.

Depth-of-field effects are also disabled, leading to less cinematic visuals during certain moments. Compromises are necessary for a portable device, and some reductions in graphical features are evident.

Ambient occlusion, advanced lighting, and volumetric effects like haze and fog have been removed in handheld mode to maintain performance.

Portable gameplay sees the game rendered at a native resolution of 640×360, upscaled to 720p with DLSS.

Despite these reductions, the core fighting experience remains untarnished. When it comes to frame rate—a critical factor for any competitive fighting game—the Switch 2 port of Street Fighter 6 excels.

The main fights run at a rock-solid 60 frames per second, ensuring smooth, responsive gameplay for serious competitors and casual players alike.

The only exception is during pre-fight hype sequences, where frame rates briefly dip to around 45 FPS.

The expansive World Tour mode operates within an unlocked 30-60FPS range, providing a flexible experience depending on the scene. Other visual adjustments include standard settings for background NPCs compared to the more crowded scenes seen on PlayStation 5, paired down shadows, and a lack of interactive, physics-based particles on the Switch 2.

Screen space reflections are also omitted during ground battles, emphasizing performance over visual flourishes. Street Fighter 6 for Nintendo Switch 2 is now available, offering fans both docked and handheld versatility without sacrificing the competitive edge that defines the series.

This technical analysis highlights how Capcom has successfully balanced performance, portability, and graphical fidelity thanks to DLSS and focused engineering.

For more details on gameplay, visuals, and performance, Digital Foundry’s full analysis can be found online, with additional insights available through the Nintendo eShop.

Nintendo Switch 2 Nintendo Switch Capcom Nintendo Street Fighter 6 Switch 2 Switch Street Fighter DLSS Digital Foundry Xbox Series S PS5 Nintendo eShop

Street Fighter 6 Nintendo Switch 2 tech analysis, including frame rate and resolution