The Final Fantasy VII Remake initiative — announced at E3 2015 — has so far produced the 2020 remake and the second instalment, Final Fantasy VII Rebirth, released on February 29, 2024.
Developed and published by Square Enix, the remake series has reimagined the original 1997 RPG with modern visuals and expanded gameplay systems, and the developer has confirmed the project will span multiple entries.
In recently circulated teaser footage for the trilogy’s final entry, Square Enix illustrates several traversal mechanics that aim to streamline travel across the game’s expanded world.
The teaser demonstrates that players will be able to use the Highwind to move between distant locations and perform stylish parachute drops to enter selected areas.
The footage also shows Chocobo riding as an on-ground travel option, echoing the mount-based movement introduced in Final Fantasy VII Rebirth.
Rewritten statement (journalistic): The developer’s teaser shows core movement options for the final installment — players can traverse large distances aboard the Highwind and then parachute into specific destinations, while Chocobo riding remains a practical surface travel method similar to what appeared in Final Fantasy VII Rebirth.
Context and platform notes: The remake project’s first major release, Final Fantasy VII Remake, launched on April 10, 2020 for PlayStation 4 and later received a PlayStation 5 enhanced release as Final Fantasy VII Remake Intergrade.
Final Fantasy VII Rebirth launched exclusively on PlayStation 5 on February 29, 2024.
To date, Square Enix has released the remake installments on PlayStation platforms; no native Nintendo Switch release for the remake trilogy has been announced.
Fans following Nintendo-focused showcases such as Nintendo Direct or listings on the Nintendo eShop should expect Square Enix to announce any platform expansion through official channels.
Why traversal matters: Expanding traversal systems — airship travel, parachute insertion, and Chocobo mounts — not only change how players move through a reimagined Midgar and beyond, but also affect mission design, open-world pacing, and how side content is accessed.
For developers and players alike, these mechanics signal a focus on player choice and mobility as the series heads toward its final chapter.
Square Enix has not yet released a full release date or official subtitle for the trilogy’s concluding entry.
As always, readers should rely on Square Enix’s official announcements for confirmed release windows, platforms, and feature lists.