Borderlands 4 on Nintendo Switch 2 Sparks Debate Over Rising $80 Game Prices

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Published on: May 20, 2025

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Borderlands 4 on Nintendo Switch 2 Sparks Debate Over Rising $80 Game Prices In a move that has generated significant buzz throughout the gaming community, Gearbox recently confirmed that Borderlands 4 will be launching on the much-anticipated Nintendo Switch 2.

As one of the most prominent action shooter franchises, Borderlands' debut on Nintendo’s next-generation hardware has fueled excitement for fans eager to see the series expand beyond current platforms.

However, the announcement reignited controversy regarding the shifting landscape of AAA video game pricing, especially as consumers brace for $80 price tags becoming increasingly common. For context, video game pricing has experienced a steady upward trend in recent years.

Publishers like Electronic Arts (EA) have already set new standards by charging $70 or more for blockbuster titles, a practice now spreading to other major studios as the Nintendo Switch 2 prepares to launch with higher software MSRP.

Borderlands 4’s upcoming release on Nintendo’s console has brought this pricing discussion to the forefront—especially after comments made by Gearbox CEO Randy Pitchford on social media stirred apprehension among dedicated players. When questioned about the possibility of Borderlands 4 retailing for $80—with the official MSRP yet to be disclosed—Pitchford addressed the concerns by recalling his own experience in the early 1990s.

He recounted how, as a young gamer in 1991, he managed to purchase Starflight for the Sega Genesis at a similar price point despite working a minimum wage job.

Pitchford stated that pricing decisions are outside his personal control, adding, “If you’re a devoted fan, you’ll find a way to obtain what you want.” While Pitchford’s remarks acknowledged the history of high-priced games, his viewpoint has not resonated widely among today’s audience.

The difference, as many have pointed out, lies in both industry context and consumer expectation.

Unlike sporadic high prices from previous console generations, the current approach appears coordinated, setting $70 and $80 as the new normal for major AAA releases.

In an era where many games are no longer physically scarce and the perception of incremental quality improvements is under scrutiny, the issue has become particularly contentious. Recent game launches further highlight the fan response to premium pricing.

Doom: The Dark Ages, for instance, released on May 15 at $69.99, but has not matched the player engagement seen in past entries, as indicated by initial low Steam player counts.

While multiple factors can affect sales, industry analysts note that elevated retail prices may play a significant role in shaping consumer behavior and overall game adoption. The rollout of Borderlands 4 on Nintendo Switch 2 will serve as a critical test of how far players are willing to go for their favorite franchises under these new pricing norms.

While some titles, particularly those with established fanbases, may weather the increased cost, others could struggle if audiences hesitate to invest at such high price points.

The industry is watching closely to see if this strategy impacts long-term sales and what it means for the future of AAA game releases on platforms like the Nintendo Switch 2 and beyond. As more details become available ahead of Borderlands 4’s official release date and pricing announcement, Gearbox, Nintendo, and the broader gaming community will continue this important conversation about value, access, and the evolving economics of the video game industry.

Nintendo Switch 2 Nintendo Switch Nintendo Borderlands 4 Switch 2 Switch Borderlands Gearbox Randy Pitchford EA Starflight Sega Genesis Doom: The Dark Ages Steam

Randy Pitchford Gives Tone Deaf Reaction to Fan Concerns Over Borderlands 4 Potential $80 MSRP - Nintendojo