Panic announced the sales figure on Bluesky, thanking players for their support and community contributions.
In its statement, Panic said the publisher is grateful that so many people are spending time with Big Walk, and highlighted fanart, streams, and player stories as part of the game’s early momentum.
House House — the four-person team behind Push Me Pull You and the breakout hit Untitled Goose Game — confirmed it spent six years developing Big Walk.
The studio framed the project as an attempt to capture the spontaneous social moments of playing games with friends and expand those moments into a larger open-world experience.
House House introduced themselves as Jake, Stuart, Nico, and Michael, noting they began making games together in 2014 and that they ‘‘still really love playing it together.’’ The team invited fans to join a scheduled Reddit Ask Me Anything (AMA) this week to discuss the new release and the studio’s development process.
Big Walk is described by the developer and publisher as a primarily multiplayer experience that encourages players to explore, get lost, and solve environmental puzzles together.
House House and Panic have both emphasized community interaction — from in-game moments to player-created content — as central to the title’s appeal.
The rapid sales performance underlines Big Walk’s strong launch and the continued audience interest in social, cooperative indie titles following House House’s previous success with Untitled Goose Game.
Panic’s public acknowledgment of the milestone and the planned Reddit AMA create a direct avenue for fans and press to learn more about how the game was made and what players can expect going forward.
For readers interested in developer insights, the upcoming House House Reddit AMA will be the best place to hear directly from the team about their six-year development cycle and the studio’s creative goals for Big Walk.