The announcement clarifies how the anime-based 3D arena fighter will perform on Nintendo's next-generation handheld-console hybrid compared with other platforms.
According to Bandai Namco, the Switch 2 build renders at 1080p in both docked and handheld modes.
The developer explained that handheld play is limited by the console’s native screen resolution, meaning the image will be 1080p whether the system is docked or used portably.
On frame-rate, the company confirmed the Switch 2 version is capped at a maximum of 30 frames per second, with that ceiling applying in both docked and handheld configurations.
Bandai Namco also clarified how those figures compare to other console versions: the developer stated that other platforms run the game at 1080p with a 60 FPS cap.
Those versions include contemporary home consoles such as the PlayStation 5 and Xbox Series X and Series S, per the publisher’s comparative notes.
My Hero Academia: All’s Justice is a 3v3 arena fighter that adapts the later-storyline characters and conflicts from the My Hero Academia franchise.
The game includes multiple modes: Team Up Mission, where players take on U.A. High training exercises in a Virtual Space as Class 1-A students; Story Mode, which retells the Final War arc with cinematic set pieces; Archives Battle, which revisits iconic battles from the series; and Hero’s Diary, which unlocks new character moments.
The modes Archives Battle and Hero’s Diary unlock after completing Team Up Missions.
The roster spans U.A. Class 1-A, several Pro Heroes such as Mirko and Best Jeanist, and major Villains including All For One, Tomura Shigaraki, and Dabi — many appearing in their final or full-powered iterations.
The game’s Refined Battle System emphasizes character Quirks, combo chains, and a “Rising” mechanic that temporarily boosts attack power, movement speed, and Quirk effectiveness.
My Hero Academia: All’s Justice for Nintendo Switch 2 arrives September 3, 2026.
Bandai Namco’s performance notes give players and analysts concrete data to compare fidelity and frame-rate targets across platforms as launch approaches.