The studio framed the title as an emotional, atmospheric adventure that continues the series’ focus on intimate storytelling and tactile world-building.
Set within the pages of a living storybook, Moss: The Forgotten Relic follows Quill, a young mouse protagonist striving for greatness beyond her small home.
The game combines exploration, diorama-like environmental puzzles, and combat while continuing the franchise’s signature dynamic: the player acts as the Reader, an active guardian who interacts directly with the game world as well as guiding Quill.
Polyarc co-founder and design director Danny Bulla said the team maintains a close, personal connection to Moss and its characters.
He added that The Forgotten Relic is intended to bring players into Quill’s journey to experience the wonder, mystery, and emotional core that define the series.
Key features outlined by Polyarc include:
- Exploration of a fallen kingdom gradually reclaimed by nature
- Guiding Quill through mysterious locations and towering dangers
- Handcrafted, diorama-like environmental puzzles
- Hidden secrets and exploration rewards off the main path
- Optional skip combat accessibility for players who prefer a non-combat experience
- An orchestral soundtrack composed by Jason Graves
These features reaffirm Polyarc’s emphasis on a blended gameplay experience where environmental interaction and narrative beat work together.
The inclusion of an optional skip combat accessibility option was explicitly listed among the game’s features, reflecting the studio’s focus on reaching a broader range of players.
Moss: The Forgotten Relic will be available digitally on the Nintendo eShop for both Nintendo Switch 2 and Nintendo Switch in Summer 2026.
Polyarc’s announcement situates the release as part of the studio’s ongoing expansion of the Moss franchise, following earlier entries that established Quill as a recognizable character in modern action-adventure and puzzle design.
Alex Seedhouse has covered Nintendo-focused industry news for 16 years and reported on this announcement.
His work includes long-form coverage of Nintendo hardware and software across multiple console generations.